Модераторы: Siberian-troll, Hobbit
Fenris писал(а):На некоторых мирах Пентагона повышенная гравитация. На Вавилоне и Аркадии по 1,5 точно.
праздненств - тока на Нойзеле игры эти феодальные.
Siberian-troll писал(а):Они такие не одни, есть еще три с 1,5, одна с 1,6 (Атреус) и Брим - с 2,0. Все в пространстве кланов.
Похоже, что кланеры любят превозмогать тяготы.
Many human-inhabited worlds have gravities similar to Terran standard (1G). Operating eff ectively in different conditions is largely a matter of familiarity; most inhabited worlds in the Inner Sphere boast gravities ranging from 0.7 to 1.3 times that of Terra (0.7 to 1.3 G), though some colonies exist outside this range.
In any gravity to which a unit or character is acclimated, such units and characters suff er no roll modifiers. In unfamiliar conditions, a –2 roll modifi er applies to all RFL-based Action Checks. Gamemasters interested in adding more depth to this effect may choose to start at a –3 roll modifi er and apply +1 against this penalty for every week the character spends in that environment until the gravity modifi er is gone. This change reflects the character’s gradual acclimatization to the new gravity.
<...>
For extremely high (>2G) gravity, characters who have not fully acclimated over a full month or more must make a RFL Attribute Check every time they use a movement type other than walking or crawling, or when performing any action involving the STR Attribute (such as lifting items). Upon failure, the character “stumbles” and suff ers damage consistent with a 4-meter fall (see Falling Damage, p. 181-182). Any other falling damage sustained in an extremely high-gravity environment multiplies its Base Damage value (but not the AP) by the environment’s G rating, rounding up.
<...>
Extremely High Gravity: People who live in extremely high-gravity environments tend to be physically larger and stronger than average people, but slower overall. Characters born and raised in such conditions increase their STR and BOD Attribute maximums by 1, while reducing their RFL maximum by 1. Also, characters living in such environments must spend 2 XPs for every 1 XP applied to their RFL Attribute, reflecting the extreme diffi culties in developing fast responses in very high gravity. Characters living in such environments but not born to them must also take a Handicap Trait with a minimum value of –1 TP, to refl ect the medical needs associated with chronic heart and blood pressure issues that must be off set by regular exercise and special supplements.
xenofob писал(а):при повышенной - выносливость, сила и мышечная масса..
ловкость и рефлексы ни при чем, просто мыщцы, привычные к одному ржиму работы в более щадящем режиме могут сокращаться быстрее..НО, чтобы они сократились, им нужна команда...при отсутствии тренировки такой команды - ни о каких улучшенных рефлексах говорить не стоит
Да и сил у Республики особых я не увидел в FM 3085, которые могли бы хотя бы от двух Домлв сразу защитить эти наглые претензии.
Неговоря уже о том, если они все вместе навалятся.
Сейчас этот форум просматривают: нет зарегистрированных пользователей и гости: 5