Модераторы: Siberian-troll, Hobbit
Kit_deSummersVille писал(а): Что ж, день первый освоен. День был долгий, а Харди отлынивал, ноя что-то про отсутствующий интернет.
Ну, неважно.
Наш человек, Ogre for Hire выиграл Мясорубку, прикончив четвертого своего оппонента, и являясь единственным, кто еще был на ногах и с самым дальнобойным оружием.
Большинство новых продуктов успешно продалось, особенно ТРО и Альманах Шедоурана .Несколько привычных уже людей отсутствовали. Roosterboy и Paul куда-то делись. Херб пинал в яйца тех, кто этого заслуживал и постоянно тыкал меня в пузо. Все прикольные обновления завтра утром, в большой сессии с 11 до 3. Может даже Та Самая Штука, над Которой Работает Кен.
Брент снимает все подряд и грозится превратить нас всех в персонажей Шедоурана.
Харди продолжает говорить Хербу "Заткнись, Херб!", а Херб продолжает его дразнить "Это мы тебя вырастили!!!"
Шметцер заявил мне, что я не имею права более использовать слово "однако", а "тем временем" могу только раз в месяц.
Новые напечатанные продукты: TRO 3085, RS 3085, Джихад: Терра и FIrst Strike, вторая антология BattleCorps.
New Location at Hall F
Catalyst Game Labs gaming area moved this year. The Wabash room just a stones throw away from the exhibitor hall was the previous home for Catalyst as well as Privateer. This year there is a long corridor that snakes its way behind the exhibitor room and out into an enormous gaming space known as Hall F.
Catalyst is tucked in the middle between Heroscape and Heroclicks. Privateer our pseudo convention gaming competitor (all in good fun…) is within spitting distance.
Wabash was always a noisy venue. It will be interesting to see if the new space changes the audio quality at all. More on that at the end of the convention.
Catalyst and Iron Wind Metals
Catalyst Game Labs in in their usual location within the exhibitor hall in an huge space in front of the main doors. Iron Wind is tucked into a nearby space which is small but jam packed. The shelves are filled with thousands of ‘Mechs, Vehicles, and Infantry including every single archive unit at regular prices.
The only thing I really missed was the Introductory Box set. It’s unfortunate that they could not get them in for GenCon but I’m sure they tried their hardest.
The seminars are tomorrow so perhaps there is still hope that they have a surprise waiting.
KolbunD писал(а):Прикольно, вот только жидкий Т-1000, ой, ошибочка, Экстерминатор в цвете желе непонятен.
на фотке с элемом и тремя людьми, что за продукт на столе? Гексы высот?
На фотке мехов на досочке разных размеров, что за мехи. Первый ряд миньки, а второй?
Siberian-troll писал(а):С другой стороны, у них эту диораму делает человек 10, для нескольких тысяч, а у нас, скорей всего один я, и для 2-3х...
Day three is done and gone. Saturday always has a lot to offer for BattleTech fans. Let’s get right to it.
The BattleTech Open
I paricipated in the open this year and had a blast. Each round features a choice of six ‘Mech pairings. The first round is Inner Sphere Introductory Tech. The second round is Inner Sphere Tournament Tech and the last round is Clan.
My first game I won with heavy losses. Early in the game my opponent set up his Hammerhands on a map edge. I took a chance and lined up my Chameleon for a push. I survived weapons fire and made a 7 in the physical phase. Poof, no more Hammerhands. The Chameleon’s luck ran out quickly and was de-legged in one last gasp by the Hammerhands. The rest of the match was a slug fest by the two remaining units. My slightly better pilot and heavier ‘Mech was the decider and I moved on to the next round with a win.
Not a great start but good enough to still be in the running.
My second match was a nail biter. The battle was played on only one mapsheet which made it fast and brutal. The TSM on my Vindicator was not the game changer I thought it could be and in the final three or so turns, my opponent deftly maneuvered his last mobile ‘Mech into positions where I could not get shots to his front or side arc. Having not finished off an earlier tactical kill, I got the short end of the points. Still a close game where both players got decent scores.
The last game was a matter of dice rolls. What would we expect from Clan Heavies and Assaults? I took the pairing with 3 ERPPCs and 2 Large Pulse Lasers. The pulse weapons did not turn out to be the boon I was expecting. After killing one ‘Mech each, we brutalized each other until each of us had a single ‘Mech with an ERPPC and an AP Gauss Rifle each. For at least three rounds we circled each other until the final blow was delivered. This was the closest game and could have gone either way with one fortunate dice roll. It was a defeat but a high scoring one.
I know I didn’t win but I’m anxious to see how my final score compared with the rest of the field. Supposedly this will be posted on the forums. I can’t wait.
The tournament was good fun but could have been better prepared. All of the record sheets for the pairings were not available at the start of the tournament. Spots at the provided tables and chairs could also have been sectioned off in some way to guarantee space for the pairings to play their games.
Finally there has to be a way for the Demo Agents running the event to communicate information to the players without straining their already frayed voices. By Saturday every other Agent had lost their voice from yelling over the crowds of Battletech fans. Maybe a projector or a bull horn would help them herd the cats necessary to pull off the tournament efficiently.
Diorama Take Two
Each day the diorama takes on a slightly different layout as pieces are moved around and put in different places. There is so much detail to see that I don’t always catch everything the first time. Here are a few more pictures of the display for those unable to be here to see it in person.
The null sig Executioner was custom cast out of an Alumilite mold. The acrylic casting material was supposed to be clear but the catalyst agent used to make the mold (which is yellow) leached into the finished product. It still looks amazing and I wouldn’t have known it was an undesired effect without having talked to the CamoSpecs guys.
Flight School
Flight school, the introduction to low altitude fighter combat was a small draw this year. Part of the low turnout was due to a scheduling error but certainly there was not as much interest in fighters as there was for the grinders. That said, I hope they don’t get discouraged from offering it next year. Variety is a strength of the BattleTech system that should be promoted.
Battle The Masters
This year the format for the game changed and for the better. Instead of one massive game that lasted only three short turns, this time around the Masters were split up across five different games. The fans banded together to take on the Masters and show them what for.
The event had a rocky start and did not begin until a full hour after it’s scheduled start. Setup wasn’t even begun until 10PM which is a shame. Catalyst owes their fans better, especially when most have paid quite a bit to get themselves to the convention and entry into the event. I’m sure most had a good time despite, but I would rather see the Demo Team deliver on the expectation of well prepared and on time events.
I don’t think that is too much to ask.
Appropriately enough, the game ended with a tactical nuke strike on one of the battles courtesy of “Teh Pope”!
Mini Contest Results!
The CamoSpecs crew did a great job this year and took a first and fourth place finish. It wasn’t the sweep of years past but still a great showing from some great artists. The exposure for Iron Wind Metals is fantastic. Seeing these ‘Mechs painted so well is inspiration for gamers such as myself that even ‘Mechs can be beautiful.
Return of Late Night Quick Strike
One night of QuickStrike just isn’t enough especially when we are in the late hours of a GenCon Saturday. This mission featured two Inner Sphere companies and one Clan Binary per side. That would be 68 units in total.
By the end of the night it was seven on about fourteen (~70% casualties). The game was fast paced and lots of fun. If you have not played QuickStrike you need to. It is the highlight of Strategic Operations.
The terrain for this event was provided by Wild Child Gaming, a new terrain company that is in the process of forming. I can’t say enough about their work, the game looked fantastic.
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