DeJaVu » 04 сен 2010, 09:47
INI-04 INITIATE
Mass: 40 tons
Chassis: Geometric 1000 Endo Steel
Power Plant: LTV 160 Light
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Strasbourg Armaments Type 3
Armament: 2 Fusigon Light PPC
3 Sutel Precision Line Small Pulse Laser
1 Doombud MML 7
Communications System: Blow 55 Net with C3i
Targeting & Tracking System: Scope 2000
With the fearsome production capabilities that only a Terran factory can achieve, the Word of Blake has flatly inundated their Militia with Initiate BattleMechs. It has become, in short order, one of the most popular ’Mechs for green Word of Blake MechWarriors and appears prominently in the Protectorate Militia. One wing of Martinson’s production facility recently reopened to produce a new variant.
The new Initiate’s worst flaws are unchanged—it’s still slow, and its armor hasn’t been enhanced with advanced materials. The weapons load has been refined, though. A Doombud multi-missile launcher replaces the long and short-range missile launchers, while a pair of light PPCs supplement the midrange firepower. The extended-range small lasers are replaced with small pulse lasers, sacrificing range for accuracy. To accommodate these changes the Martinson designers used a light fusion engine and a compact gyroscope. An improved C3 computer enhances the Initiate’s communication abilities.
JM6-D4 JAGERMECH III
Mass: 65 tons
Chassis: Kallon Type XIV Endo Steel
Power Plant: VOX 325 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Light Ferro-Fibrous
Armament: 2 Johnston Parti-Cannon PPC
4 Intek Medium Laser
2 Johnston Lite Light PPC
Communications System: Garret T12-S
Targeting & Tracking System: Garret T11fc
Although the JagerMech III is a much more robust ’MechM than the previous incarnations, MechWarriors continue to complain that the ’Mech just isn’t powerful enough against modern enemies. Those AFFS soldiers who have to face the dreaded Celestial OmniMechs of the Word of Blake, in particular, still cite the JagerMech III as a deathtrap.
With its main factories on Talon annihilated, Kallon Industries has begun to offer a refit program to upgrade the JagerMech III further into a frontline-combat ’Mech. The big PPCs remain, but the light autocannons are replaced by a pair of light PPCs. The JagerMech III’s armor is increased in thickness but downgraded to a light ferro-fibrous, and four additional double heat sinks have been added to handle the heat burden of four particle projection cannons.
Although the armor replacement makes the upgrade a difficult refit, many Federated Suns MechWarriors are finding the time. To a JagerMech pilot, armor—not speed—is life.
JN-9CC Jinggau
Mass: 65 tons
Chassis: Chariot Type II Endo Steel
Power Plant: VOX 325 XL
Cruising Speed: 54 kph
Maximum Speed: 86 kph (108 kph)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hellespont Lite Stealth
Armament: 1 Blankenburg Large Variable-Speed Laser
1 Parti-Kill Snub-nose PPC
3 Blankenburg Small Variable-Speed Lasers
Communications System: Dian-bao Comms with Guardian ECM
Targeting & Tracking System: Dynatec Special T&T with C-Apple Churchill Beagle Probe
Olson's Rangers hit Victoria hard in 3068 but the Confederation allocated significant resources to getting the Shengli Arms facilities back online. As they lines were rebuilt designers were already hard at work contemplating revisions to the BattleMechs produced there, and when the Capellans acquired the specifications for the variable-speed pulse laser late in 3075 the Jinggau seemed a natural platform.
Fully outfitted with the near-ubiquitous stealth armor, the 9CC Jinggau also boasts a snub-nose PPC and seam-bursting myomer signal acceleration circuitry. Combined with the one large and three small variable-speed pulse lasers the new Jinggau is a deadly in-fighter, able to use its stealth armor to get close without being seriously damaged. While we have only observed one of these 'Mechs off of Victoria, it seems likely the Confederation Armed Forces will want all they can afford to purchase.
KBO-7B KABUTO
Mass: 20 tons
Chassis: Chariot Type 1a Endo Steel
Power Plant: Leenex 140 XL
Cruising Speed: 76 kph
Maximum Speed: 119 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield A
Armament: 2 Lord’s Light Light Particle Beam Weapons
Communications System: Sipher CommCon SCU-4
Targeting & Tracking System: Cat’s Eyes 5
The Kabuto proved to be popular ’Mech with light BattleMech pilots until the outbreak of the Ghost Bear-Combine war, when they discovered that however accurate the paired Streak short-range missile launcher may be, they just didn’t have the striking power to down a Clan OmniMech in a stand-up fight. Event the disciples of Theodore Kurita’s reforms get weary of running in circles, praying the Streak system would get a lock. Warriors began to take matters into their own hands.
The most common field refit we’ve catalogued removes the Streak launchers in favor of two light PPCs. The light PPCs offer comparable, if more concentrated, damage, but have twice the range of the Streaks. In addition, however accurate, the Streak missile system can and did run out of ammunition. The light PPCs have no such limitations, and filling the ammunition bay with another heat sink does much to control the weapons’ heat buildup.
MHL-6MC MARSHAL
Mass: 55 tons
Chassis: Earthwerks MHL
Power Plant: Magna 220 Light
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Rawlings 55
Jump Capacity: 120 meters
Armor: Durallex Medium Ferro-Fibrous
Armament: 1 Diverse Optics Type 27 Medium Pulse Laser
1 Doombud MML 9
2 GM Minigun Light Machine Gun (arrayed)
1 Ceres Arms Plasma Rifle
1 Ceres Arms Light PPC
Communications System: Neil 9000-A
Targeting & Tracking System: Octagon Tartrac System C
Although the Marshal was intended for the Colonial Marshals, the short-lived service has to look to its own needs now that the Fronc Reaches are a sovereign nation. Protector Grover Shraplen directed that most of the Marshals intended for the Colonial Marshals be sold on the open market instead, before risings losses in the Pleiades demanded he purchase all extra production for the Taurian Defense Force.
That run of Marshals was mostly bought by the Magistracy of Canopus, the Concordat’s ally, and have been since refitted to take advantage of the advanced technology available to Canopian units serving in the Confederation under Naomi Centrella. The long-range missile launcher has been replaced by a multi-missile launcher, while machine guns have been downgraded to light machine guns and molded into an array. The large laser is replaced by a Capellan-made plasma rifle, and a light PPC supplements the ’Mech’s long-range firepower. We’ve observed Taurian officers serving in the Concordat expressing jealous envy at the modifications—despite the terms of the Trinity Alliance, such equipment rarely trickles into the Concordat.
MATADOR 2
Mass: 60 tons
Chassis: Viper NK7
Power Plant: New Kent Type 91 Fusion 240
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Jump Jets: Pryzhok WM 10
Jump Capacity: 120 meters
Armor: Forging C629/j
Armament: 1 Type-9a ATM 9
3 Tau-II Anti-Personnel Gauss Rifle
3 DeltaX-series Heavy Medium Laser
Communications System: Mercer 971
Targeting & Tracking System: GEG Pattern 491/6 with Targeting Computer
The Jade Falcons’ battles with the Steel Vipers netted them several Matador BattleMechs and, despite the stigma of being a favorite Steel Viper ’Mech, the Falcons couldn’t afford to mothball or destroy them. Instead, they serve in Falcon provisional garrison Clusters and solahma units. Several have been reassigned to sibkos for use in Trials of Position.
Reports from Chahar, however, show at least one Matador has been refitted with altered weaponry. An advanced tactical missile launcher replaces both Streak short-range missile systems. Dual heavy medium lasers replace the pulse and extended-range lasers, and a targeting computer has been installed to improve the heavy lasers’ accuracy. The machine guns have been removed in favor of a trio of anti-personnel Gauss rifles. The rest of the ’Mech’s systems have not been altered.
Whether this refit will help erase the Steel Viper stigma from these valuable ’Mechs remains to be seen—certainly we would be happy to see the Falcons keep their Matadors out of the line of fire.
MEN SHEN (E & F)
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 330 XL
Cruising Speed: 65 kph
Maximum Speed: 97 kph [130 kph MASC]
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament: 17 tons of pod space available
Communications System: Unknown
Targeting & Tracking System: Beagle Active Probe
The Confederation’s medium OmniMech, the Men Shen, really came into its own during the retaliatory invasion of the Capellan March after George Hasek’s abortive Operation Sovereign Justice. With confused supply lines the flexibility of the OmniMech meant that it was hardly ever out of service, and two new configurations emerged from the fighting.
The first is a city-fighter, with two medium lasers and a plasma rifle for anti-vehicle armament and an incredible eight light machine guns (tied into two arrays) for anti-infantry work. This version figured prominently in the fighting on Relevow and Taygeta, decimating the defending AFFS infantry teams.
The second is a fearsome hunter-killer ’Mech, with dual snub-nose PPCs tied into a targeting computer. If the swift OmniMech runs into something it can’t handle, target acquisition gear is built into its electronics module to call in supporting fire.
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