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Ооо! Круть! На какой год планируется выход игры?
Модератор: Маленький Скорпион
It will be self-published, and there is no plan to utilize a platform like Steam's Early Access to release the game in an unfinished state. "I can't really see anyway that will work for this game," Bullock says.
During the live demo, a character remarked that the Shadowhawk Bullock piloted was more than 500 years old
With the countless planets of the Inner Sphere to fight on, MechWarrior 5 will use "seeded" levels which will generate terrain dynamically based on a variety of factors.
Combat missions will feature ground and flying vehicles and potentially infantry.
With the story looking to conclude just as the clan invasion of 3049 is heating up,
It's sort of like taking—and this might be overdoing it—Football Manager wrapped over top of MechWarrior 1. [MechWarrior 5] is about managing a business, you're trying to keep it afloat and save money so that you can not only do your repairs but also get ahead of your repairs
But since Mechwarrior 2 onward, there was not nearly as much of the freedom and replayability that we want to go for. There should be very little in the form of like, 'I have three missions to choose from and that's it.' I think you should be able to choose which great house you play for whenever you want as long as you can afford, as a business, to move your unit around the Inner Sphere.
.Bullock explains that, while no final decision has been made, MechWarrior 5 is looking to focus more on a "variant-based free market system" that guides how mechs are outfitted. What this means is that, instead of open-ended customization, mechs will have a handful of variants for each chassis that they will conform to
Salvaging will also play an important role. In combat, players will need to think carefully about how they engage enemy mechs.
В 3015. Шадоухок 2Н выпуска с 2550 года.
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During the live demo, a character remarked that the Shadowhawk Bullock piloted was more than 500 years old
В 3015. Шадоухок 2Н выпуска с 2550 года.
— сколько процентов от победы составляет удача?
— как повезет
But by the endgame, the timeline has moved along up to near the clan invasion and you have maybe an entire company of elite mercenaries and BattleMechs and you're taking the hardest missions the houses can throw at you
With the story looking to conclude just as the clan invasion of 3049 is heating up, he suggests that players shouldn't expect to access the powerful OmniMechs used by the clans, which are more modular than their Inner Sphere counterparts.
With the countless planets of the Inner Sphere to fight on, MechWarrior 5 will use "seeded" levels which will generate terrain dynamically based on a variety of factors.
Leonid писал(а):Да и некий сюжетный стержень нужен, а такие миссии автоматом не сгенеришь.
DELmar писал(а):Так анрыл энджин 4, смотрите на игры на нем и системные требования к ним.
— сколько процентов от победы составляет удача?
— как повезет
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