* Add Control Systems (p. 103) Under “Crew”, at the end of the first paragraph insert the following sentence: “Combat Vehicles are always assumed to have the crew stations required for all their crew members (including any supplemental crew derived from equipment).”
* Combat Vehicle Engine Space Table (p. 101) 1) Change “Item Slots Lost” for Compact Fusion from 0 to -1*.
2) Add the following new footnote underneath the table: “*Using a Compact Fusion engine adds 1 free item slot to any Combat Vehicle design.”
* Space (p. 101) Replace the entire entry with the following: If a Combat Vehicle uses an ICE or Standard Fusion engine, the maximum number of items the vehicle may carry is unaffected. Other engine types—such as Compact, Light Fusion, and Extralight (XL) engines—will cost (or add, as in the case of the Compact Fusion engine type) a number of open slots, as indicated in the Combat Vehicle Engine Space Table below. Any reduction (or addition) of equipment slots should be determined at this time.
Combat Vehicle Construction * Install Engine (p. 101) Above “Hovercraft” insert the following new subsection: Fuel Capacity and Range: Fuel consumption is not tracked in Total Warfare standard rules play, and fuel-using Combat Vehicles have their fuel automatically included in the mass of their engine, rather than needing to allocate weight for it. However, if you wish to calculate the range for Combat Vehicles with ICE and Fuel Cell engines, assume a fuel mass equal to 10% of the engine’s mass, as found on the Master Engine Table. Range is then calculated by using the Support Vehicle fuel rules (see p. 129), referencing the appropriate engine type (see p. 127).
* Combat Vehicle Engine Space Table (p. 101) 1) Change “Item Slots Lost” for Compact Fusion from 0 to -1*.
2) Add a new footnote underneath the table: “*Using a Compact Fusion engine adds 1 free item slot to any Combat Vehicle design.”
TechManual Errata v3.02 Page 23 of 54
* Space (p. 101) Replace the entire entry with the following: If a Combat Vehicle uses an ICE or Standard Fusion engine, the maximum number of items the vehicle may carry is unaffected. Other engine types—such as Compact, Light Fusion, and Extralight (XL) engines—will cost (or add, as in the case of the Compact Fusion engine type) a number of open slots, as indicated in the Combat Vehicle Engine Space Table below. Any reduction (or addition) of equipment slots should be determined at this time.
Step 5: Add Weapons, Ammunition and Other Equipment (p. 107) Under “Power Amplifiers”, first paragraph “Power amplifiers weigh 10 percent of the weight of the energy weapons carried but take up no item slots on the Combat Vehicle’s record sheet. Unlike most other rounding conventions for tonnage-standard units, power amplifiers round up to the nearest 0.1-ton increment, rather than the nearest 0.5-ton increment.” Change to: “Power amplifiers weigh 10 percent of the weight of the energy weapons carried, rounded up to the nearest half-ton, but take up no item slots on the vehicle’s record sheet.”