http://penny-arcade.com/report/editoria ... e-birth-of
Кстати, а что это за арт? Это какой-то этап разработки? Смотрится отпадно!
Модераторы: Siberian-troll, Hobbit
Lyons: Once Evan has created the high-poly and low-poly Mech, it’s time to add damage; this means using a large collection of parts from the garage. This garage-file contains many variations of high-res 3D object in many different shapes and configurations that I’ve slowly built up over many Mechs. These machine parts are strategically placed inside the low-poly mesh to fake the illusion of sub-armor components. Once all areas of the low-poly mech are filled with parts and it’s looking right, I’m ready to bake normal maps and make ambient occlusion passes. The next step is modeling damaged arms, shoulders and weapon pieces to be swapped with the undamaged versions for when they get blown off. Exposed wires, hoses etc. and warped, split armor where the limb or weapon was previously attached must also be modeled. Once this is complete, the damage states are done and ready to be exported into the engine and added to the Mech rig by the animators.
Diamond писал(а):Типа "должно выглядеть как старый радиатор".
acefalcon писал(а):Ага, а это - каркас так отрисован. Логично
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