Свежий ББ от 1 сентября 2009

Здесь вы можете прочитать свежую информацию из официальных источников Catalyst Game Labs, а также свежие слухи и т.д.

Модераторы: Siberian-troll, Hobbit

Свежий ББ от 1 сентября 2009

Сообщение DeJaVu » 01 сен 2009, 21:11

In my on going "just too excited, must share" blogs for A Time of War, we've got the final section laid out and into proofing: Combat. And once again, I thought the best possible way to provide details on the section is to simply list out its table of contents.
[As before, note that an asterisk below represents a #2 header...my html-fu still isn't up to the task yet...apologies...]

*OVERVIEW
*THE COMBAT TURN
INITIATIVE PHASE
ACTION PHASE
END PHASE
*INITIATIVE PHASE
COMBAT SCALE (side bar)
CHARACTER SHEET COMBAT DATA (side bar)
INDIVIDUAL VS. SQUAD AND TEAM INITIATIVE
INITIATIVE MODIFIERS
HOLDING ACTION
*ACTION PHASE
Incidental Actions
Simple Actions
Complex Actions
Movement Actions
*MOVEMENT ACTIONS
MOVEMENT MODES AND MANEUVERS
Walking
Running
Sprinting
Special Movement Modes
Manuevers
TERRAIN AND ENCUMBRANCE
Clear Terrain
Difficult Terrain
Blocking Terrain
Changing Elevations
Encumbrance
MOVEMENT FROM PREVIOUS TURN
COMMAND COHESION
*RESOLVING ACTIONS IN PERSONAL COMBAT
*RANGED COMBAT RESOLUTION
RANGED ATTACK ROLL
RANGE AND LINE OF SIGHT (LOS)
Range Modifiers
Cover Modifiers
OTHER COMBAT MODIFIERS
SPECIAL RANGED ATTACK EFFECTS
Area-Effect (Blast) Weapons
Blind Fire
Burst Fire
Crewed Weapons
Indirect Fire
Suppression Fire
Splash Weapons
Subduing Attack
*MELEE COMBAT RESOLUTION
MELEE COMBAT ROLLS
MELEE COMBAT LIMITS
RANGED AND LINE OF SIGHT
OTHER COMBAT MODIFIERS
SPECIAL MELEE EFFECTS
Blind Fighting
Grapple
Ranged Weapons in Melee Combat
Subduing Attack
*DAMAGE RESOLUTION
DAMAGE NOTATION
STANDARD DAMAGE VS. FATIGUE
Recording Damage
STANDARD RANGED ATTACK DAMAGE
Ranged Damage and Fatigue
Ranged Attacks and Armor
Ranged Attacks and Stun
STANDARD MELEE ATTACK DAMAGE
Melee Damage and Fatigue
Melee Attacks and Armor
Melee Attacks and Sun
CONTINUOUS DAMAGE
Continuous Damage and Fatigue
Continuous Damage andArmor
Continuos Damage and Stun
FALLING DAMAGE
Falling Damage and Fatigue
Falling Damage andArmor
Falling Damage and Stun
FATIGUE
Fatigue Damage and Armor
Fatigue Damage and Stun
Recovering Fatigue
*DAMAGE EFFECTS
INJURY MODIFIERS
FATIGUE MODIFIERS
CONSCIOUSNESS CHECK
BLEEDING EFFECT
DEATH
TACTICAL KILL
STUN
TRAITS AND DAMAGE EFFECTS
*ARMOR AND BARRIER EFFECTS
ARMOR AND BARRIER TYPES
Personal Armor
Tactical Armor
Barrier Armor
AP VS. BAR
ARMOR DEGRADATION
Personal Armor Degradation
Tactical Armor (and Structure) Degradation
Barrier Armor Degradation
STACKED ARMOR
Stacking Personal Armor
*END PHASE
BLEEDING AND CONTINUOUS DAMAGE
FATIGUE
Recovering Fatigue
RESOLVING EXTENDED ACTIONS AND AUTOMATIC EVENTS
MORALE CHECKS (OPTIONAL RULE)
Recovering Morale
*OPTIONAL PERSONAL COMBAT RULES
HIT LOCATIONS
KNOCKDOWN CHECKS
LETHALITY REDUCTION
Increased Damage Capacity
Increased Armor Effectiveness
*HEALING AND RECOVERY
GENERAL HEALING RULES
Stabilizing a Character
NORMAL (UNASSISTED) HEALING
Unassisted Fatigue Recovery
ASSISTED HEALING
SURGERY
Surgery Success Levels
Corrective Surgery


And there ya go! (Pardon any misspellings that might have been introduced through my transcription.)

I tend to be an optimist and of course I'm almost always proud of the work we do...but a huge, giant kudos to Herb (since I had very little to do with this book beyond the over-all concept and helping him get moving) for creating what I feel is without a doubt the best version of the BT RPG to date...and fits wonderfully in the aesthetic of the entire line of core books in that everything plugs into each other in a way to make all these additional rules as user friendly as possible.

Ultimately, of course, it'll be your call...can't wait to get it in your hands...


Randall
DeJaVu

 

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