Твитчат разрабов Mechwarrior Tactics от 23 мая 2012

@regen: Do you think the battletech game is fundamentally balanced? I've always thought heavier mechs were much more advantaged
@mwtactics: @regen Big mechs always have some advantage, so we have a combat value system to help players compare mechs with one another
@crathjen: What comes from winning battles? More/less $, weapons / chassis, or will that only be in future game modes? Can u sell stuff?
@mwtactics: @crathjen Battles have rewards, and they are tangible. You'll be able to use your winnings to augment your lances.
@QmanGaming: MWTactics how many maps will there be at launch?
@mwtactics: @Qmangaming The advantage we have is a constant roll out of maps, so we will release an initial set but we'll expand it quickly.
@nucleariffic: Can planets change hands? Will there be a globalk quickview map if so?
@mwtactics: @nucleariffic We're focusing on the pvp first, our plans are big. BIG. So we'll get there over time.
@cecilandblues: how time sensitive will matches be, can I leave a turn for a day? A week?
@mwtactics: @cecilandblues You can take your time but much like other asynch style turn based games there will be a stale date on your game
@ryanlmwong: How many games can you have concurrently?
@mwtactics: @ryanlmwong The only real limit is the number of lances you can deploy to missions. A lance can only be in one mission at a time
@designerwhite: How handsome are the artists who work on Tactics? Very or extremely?
@mwtactics: @desginerwhite We have perhaps the finest looking artists alive. Extremely handsome.
@QmanGaming: @MWTactics will game mode allow more than two players ie: 2 v 2?
@mwtactics: @Qmangaming we'll be starting out with PvE and 1v1. Our plans are big right? So we hope to expand multi-player further as we go
@warrencbennett: Is anything in MechWarrior Tactics considered Cannon, in regards to the fiction?
@mwtactics: @warrencbennet we're not creating canon, we want to live in the IP, not change it. So we have Randall Bills keeping us honest.
@dog_s0litude: Any plans for battles larger than lance v. lance? Only mechs, or will armor be included eventually?
@mwtactics: @dog_s0litude that depends on what the community wants and what players respond to. We're focusing on mechs, but who knows?
@Direphoenix: what scale are the hexes in MWT? 30m per the tabletop, or 10m per the miniature rules?
@mwtactics: @Direphoenix we've got 30 m hexes, but the parity is different between screen and tabletop. The 'Mechs read bigger on screen.
@Inrideo: will there be a fragmentation of users (a la CoD) as map packs are released?
@mwtactics: @Inrideo We want to keep a consolidated community. our aim is that any player can access any map.
@BlueWaffIe: @MWTactics How many developers do you have working on MWT?
@mwtactics: @Bluewaffle We'll, we're a pretty talented tight knit group.
@JangyoPryde: Will there be any more mechs? Will they be released after launch?
@mwtactics: @JangyoPryde Absolutely! We want to make them all. There will be a launch set and further expansions post-release.
Thanks everyone, this was a lot of fun. Looking forward to doing this again! Be well!
@mwtactics: @regen Big mechs always have some advantage, so we have a combat value system to help players compare mechs with one another
@crathjen: What comes from winning battles? More/less $, weapons / chassis, or will that only be in future game modes? Can u sell stuff?
@mwtactics: @crathjen Battles have rewards, and they are tangible. You'll be able to use your winnings to augment your lances.
@QmanGaming: MWTactics how many maps will there be at launch?
@mwtactics: @Qmangaming The advantage we have is a constant roll out of maps, so we will release an initial set but we'll expand it quickly.
@nucleariffic: Can planets change hands? Will there be a globalk quickview map if so?
@mwtactics: @nucleariffic We're focusing on the pvp first, our plans are big. BIG. So we'll get there over time.
@cecilandblues: how time sensitive will matches be, can I leave a turn for a day? A week?
@mwtactics: @cecilandblues You can take your time but much like other asynch style turn based games there will be a stale date on your game
@ryanlmwong: How many games can you have concurrently?
@mwtactics: @ryanlmwong The only real limit is the number of lances you can deploy to missions. A lance can only be in one mission at a time
@designerwhite: How handsome are the artists who work on Tactics? Very or extremely?
@mwtactics: @desginerwhite We have perhaps the finest looking artists alive. Extremely handsome.
@QmanGaming: @MWTactics will game mode allow more than two players ie: 2 v 2?
@mwtactics: @Qmangaming we'll be starting out with PvE and 1v1. Our plans are big right? So we hope to expand multi-player further as we go
@warrencbennett: Is anything in MechWarrior Tactics considered Cannon, in regards to the fiction?
@mwtactics: @warrencbennet we're not creating canon, we want to live in the IP, not change it. So we have Randall Bills keeping us honest.
@dog_s0litude: Any plans for battles larger than lance v. lance? Only mechs, or will armor be included eventually?
@mwtactics: @dog_s0litude that depends on what the community wants and what players respond to. We're focusing on mechs, but who knows?
@Direphoenix: what scale are the hexes in MWT? 30m per the tabletop, or 10m per the miniature rules?
@mwtactics: @Direphoenix we've got 30 m hexes, but the parity is different between screen and tabletop. The 'Mechs read bigger on screen.
@Inrideo: will there be a fragmentation of users (a la CoD) as map packs are released?
@mwtactics: @Inrideo We want to keep a consolidated community. our aim is that any player can access any map.
@BlueWaffIe: @MWTactics How many developers do you have working on MWT?
@mwtactics: @Bluewaffle We'll, we're a pretty talented tight knit group.
@JangyoPryde: Will there be any more mechs? Will they be released after launch?
@mwtactics: @JangyoPryde Absolutely! We want to make them all. There will be a launch set and further expansions post-release.
Thanks everyone, this was a lot of fun. Looking forward to doing this again! Be well!