Это хорошо, но создать новый форум - пока не могу. Молодой еще, неопытный. Младенец, в общем. Скока мне еще флудить, кто в курсе?
Новый форум создавать не нужно

Новую тему вы можете создать вне зависимости от числа ваших сообщений, просто заходите на один из форумов (вот, например:
viewforum.php?f=1) и нажимаете кнопку "Новая тема" (должна быть слева).
2. Как осуществляется визуальное наблюдение за тем, что сзади или сбоку? Техническая часть, т.е. оптические датчики, провода или стекло и т.п.
Вы английским в какой степени владеете? Цитаты из первоисточников вам кидать можно?
Боевые мехи имеют очень широкий спектр разнообразных сенсоров и датчиков (точный их список вряд ли можно найти, но они включают в себя датчики тепла, света, магнитных аномалий, детектор движения, сейсмический датчик и множество других). Конечно, мехвоин не получает "сырую" информацию, её обрабатывают специальные компьютеры, выводя на мониторы лишь подборку наиболее приоритетных данных. И если мне память не изменяет, то визуальный обзор обеспечивается на полные 360 градусов.
SENSORS AND TARGETING SYSTEMS
In its entirety, a BattleMech’s targeting and tracking (T&T) system includes a sophisticated set of sensors and computers to process data. These systems are getting ever more sophisticated as technology is recovered and expanded…a fact that might explain the Blakists’ recent interest in targeting electronics manufacturers throughout the Inner Sphere. Thermal imaging, light amplifi cation, radar and magnetic anomaly sensors are all among the primary sensors used by BattleMechs, supplemented by seismic sensors, motion detectors, chemical analyzers and a multitude of others. Despite this broad range of sensor types, MechWarriors are not deluged with raw data. Sophisticated computers streamline, interpret and prioritize this information, so that by the time the warrior gets the info, it appears as simple visual cues on the usual cockpit displays or the warrior’s own neurohelmet heads-up display (HUD). The powers of a BattleMech’s sensory processors stand out most strongly in their ability to recognize other units and classify them by type and as friend or foe. Any T&T suite today
can inform a MechWarrior of the type of unit it detects, and can even speculate on what variant it is, and the system is surprisingly intuitive. Sometimes, this can present an interesting
eff ect, such as the famous example of the Inner Sphere naming of the Clan Timber Wolf OmniMech. Upon an Inner Sphere BattleMech’s fi rst encounter with that ’Mech—which looked like a cross between the familiar Marauder and Catapult designs, the name “Mad Cat” was born. The ability to tell friend from foe—another key ability of the T&T suite—eases the
burden of target identifi cation for MechWarriors in the heat of battle, particularly under poor visibility conditions.
BattleMechs are also not islands unto themselves. They can share sensor data to some extent, allowing greater sensory performance than a single ’Mech can achieve. The specialized
equipment of a C3 system takes this to new heights with direct battlefield applications, but all BattleMechs can at least receive basic sensory data from a unit mate. And that data is recorded. BattleMechs have capable “black box” systems, the so-called battleROM that stores hundreds of hours of all sensor data from a ’Mech, from its internal and external sensors and communications. The armored battleROM recorder is located in the cockpit and will survive virtually any catastrophe, from an ammo explosion to a failed orbital drop.
8. Для чего нужен нейрошлем? Именно та часть, из-за которой он нейро. И для чего нужен гироскоп (и какой он массы) и какое разделение труда у нейрошлема и гироскопа в плане устойчивости робота?
Если коротко - нейрошлем "считывает" сигналы головного мозга, позволяя пилоту совершать более сложные маневры, чем с применением одной лишь консоли управления. Более радикальные версии нейрошлемов включают в себя впаянные прямо в головной мозг имплантанты, что значительно повышает эффективность контроля над мехом, но несет массу побочных эффектов.
Система баланса состоит из т.н. "сенсоров устойчивости", данные с которых поступают на компьютер, расположенный в кокпите и самого гироскопа, представляющего собой многотонную (вес зависит от полного тоннажа меха) конструкцию из реактивных колес.
GYROSCOPE
A BattleMech’s gyroscope is the device that keeps a BattleMech upright while running over rough terrain, jumping or struggling against battle damage. ’Mech actuators are too slow and clumsy for the swift, precise applications of force needed to keep a ’Mech upright, and so that force comes from the gyroscope housed in the heart of every ’Mech’s torso. A BattleMech’s gyro consists of two parts, a balance-sensing mechanism and a force-generating mechanism.
Balance
The balance sensors typically consist of a small computer in the cockpit that has one or more chips incorporating balance-sensing widgets. The widgets (and I do say widget in the technical sense) operate on a number of diff erent principles, like laserring gyroscopes, harmonic vibration gyroscopes—I’ve heard the Capellans used beads of mercury during the Third Succession War. This balance-sensing component is little diff erent than the inertial sensors often found in your noteputer and may also function as a ’Mech’s inertial navigation system.
Brute Force
The part of the gyro that everyone thinks of when the gyro is mentioned is in the torso. It’s a multi-ton assembly of reaction wheels. Reaction wheels are like the traditional concept of a gyroscope: spinning rings. Calling them “reaction wheels” is just me being nitpicky. When a BattleMech starts to fall, the gyro mechanism grabs one of the fast-spinning wheels and, as a reaction, is jerked in the direction the wheel was spinning. Or it pushes against the wheel to make the wheel go faster and as a reaction is pushed in the opposite direction. Action-reaction. You can try it for yourself at home by turning your bicycle upside down and spinning one of the wheels, then grabbing it…and before anyone sues me for amputated fi ngers, be careful. The torso gyroscope assembly differs from manufacturer to manufacturer, but always has at least three reaction wheels set at 90 degrees to each other. Some gyroscopes are further complicated by mounting the wheels in a free-spinning sphere. The point of this is to avoid having the reaction wheels inhibit a BattleMech’s movement with unwanted gyroscopic eff ects. In this design, when the ’Mech needs a balance assist from the gyroscope, it locks the sphere and taps on the reaction wheels. Other gyroscopes use six reaction wheels rigidly mounted to the internal structure. They are configured in three counter-rotating pairs, which also cancels the gyroscopic problems. One design isn’t particularly
better than the other. Though the gyro system can keep a BattleMech upright fairly well, left to itself, it can be fooled fairly easily. A ’Mech is particularly bad at determining when it should be off -balance, which can be surprisingly useful in combat. This is where the MechWarrior
and his neurohelmet come in. In fact, this is the primary purpose of the neurohelmet: telling a BattleMech when it’s okay to be off-balance and to help the BattleMech regain its bearings.
Oh, and contrary to kids’ books like the
The Littlest Atlas, a gyroscope cannot be used to help you hover in mid-air over a pit trap or move you through space. The reaction wheels
can only rotate a ’Mech, they can’t “translate” it—that is, they can’t move it up, down, sideways, back or forth. To “translate” an object, you need to push on some external object (like a wheel or foot pushing on the ground) or eject something in the other direction (like a rocket).
10. Можно ли скрестить оружие одного меха с ходовой от другого? Скажем, снять с Катапульты РДД, в корпус засунуть 2 РРС, а в руки перетащить лазеры?
Можно, но для большинства мехов это процесс достаточно сложный и требующий специальных заводских условий. Однако, есть категория мехов, с модульным оборудованием, т.н. "омнимехи", на которых замена вооружения производится в считанные часы, даже в полевых условиях. Но они не слишком распространены за пределами Кланов и топовых подразделений Великих Домов.