MilSpec from BC

DeJaVu
Буду выкладывать каждый день по чуть-чуть, пока не закончатся)
SYU-6B SHA YU
Mass: 40 tons
Chassis: Hellespont Type T Endo Steel
Power Plant: VOX 280 XL
Cruising Speed: 76 kph
Maximum Speed: 119 kph
Jump Jets: None
Jump Capacity: None
Armor: Hellespont Lite Stealth
Armament: 2 Ceres Arms Thrasher Snub-Nose Particle Projection Cannons
2 Diverse Optics Type 2 Medium Lasers
Manufacturer: Hellespont ’Mech Works
Primary Factory: Sian
Communications System: Ceres Metals Model 666 with Guardian ECM Suite
Targeting & Tracking System: Apple Churchill 2000
CCAF doctrine has always called for the deployment of the Sha Yu in lance-sized or larger elements whenever possible. In the two decades since its first deployment, enemies of the Confederation have come to fear the all too common ambushes by groups of Sha Yus, and the deadly artillery barrages they often herald. Fast and stealthy, the Sha Yu is an almost perfect forward observation vehicle, but at forty tons, its actual armament is limited.
Seeking to improve the Sha Yu’s direct combat capabilities, Ceres Metals developed the SYU-6B variant in 3070. The 6B variant replaces the original’s large lasers with the new Ceres Arms Thrasher Snub-Nosed Particle Cannon. The optimum range of these weapons is significantly longer than that of most others, allowing the SYU-6B to strike accurately from distances where return fire is suffering negative effects from the Sha Yu’s stealth systems.
The installation of these larger weapons required the removal of the target acquisition gear and one heat sink. As a result, the CCAF has mandated that the SYU-6B be fielded in mixed-lances with the SYU-2B or other TAG-carrying units to preserve the artillery spotter capabilities of their “shark packs”.
Mass: 40 tons
Chassis: Hellespont Type T Endo Steel
Power Plant: VOX 280 XL
Cruising Speed: 76 kph
Maximum Speed: 119 kph
Jump Jets: None
Jump Capacity: None
Armor: Hellespont Lite Stealth
Armament: 2 Ceres Arms Thrasher Snub-Nose Particle Projection Cannons
2 Diverse Optics Type 2 Medium Lasers
Manufacturer: Hellespont ’Mech Works
Primary Factory: Sian
Communications System: Ceres Metals Model 666 with Guardian ECM Suite
Targeting & Tracking System: Apple Churchill 2000
CCAF doctrine has always called for the deployment of the Sha Yu in lance-sized or larger elements whenever possible. In the two decades since its first deployment, enemies of the Confederation have come to fear the all too common ambushes by groups of Sha Yus, and the deadly artillery barrages they often herald. Fast and stealthy, the Sha Yu is an almost perfect forward observation vehicle, but at forty tons, its actual armament is limited.
Seeking to improve the Sha Yu’s direct combat capabilities, Ceres Metals developed the SYU-6B variant in 3070. The 6B variant replaces the original’s large lasers with the new Ceres Arms Thrasher Snub-Nosed Particle Cannon. The optimum range of these weapons is significantly longer than that of most others, allowing the SYU-6B to strike accurately from distances where return fire is suffering negative effects from the Sha Yu’s stealth systems.
The installation of these larger weapons required the removal of the target acquisition gear and one heat sink. As a result, the CCAF has mandated that the SYU-6B be fielded in mixed-lances with the SYU-2B or other TAG-carrying units to preserve the artillery spotter capabilities of their “shark packs”.
B3-HND BLOODHOUND
Mass: 45 tons
Chassis: Earthwerks PXH IV Endo Steel
Power Plant: Hermes 315 XL
Cruising Speed: 76 kph
Maximum Speed: 119 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light with CASE
Armament: 4 FlameTech Lavalanche ER Flamers
2 Diverse Optics Medium Pulse Lasers
1 Keystone Industrials Fluid Gun
1 Earthwerks Toadkiller B-Pod
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications System: Neil 7000
Targeting & Tracking System: Octagon Tartrac System E with Beagle Active Probe
Ostensibly designed for counter-insurgency work, Earthwerks executives became worried as production neared that the Bloodhound would prove too specialized to ensure wide sales. They thus insisted it also be able to handle itself on the battlefield against vehicles and other ’Mechs. The final result was a unit far faster than required and ineffective against the targets it was originally designed to face. Reasonably effective as a fast scout (if somewhat expensive), it failed miserably at its intended task.
In 3081, with civil order across the Free Worlds League crumbling, Earthwerks thought the time was right to return to the drawing board. Retooling to swap in a smaller engine was not economically viable, and attempts to secure a reliable source of Bloodhound active probes failed, but the weapons were completely overhauled. Four new extended-range flamers gave the B3 a devastating anti-infantry capability, while the extended-range lasers were replaced by a pair of medium pulse models, the better to hit nimble battle armor suits. A single b-pod offers a modicum of anti-swarming defense.
The most unusual change was the addition of a fluid gun. Typically loaded with industrial-strength defoliants, it can also handle flame-retardant and crowd-control agents for riot-control scenarios.
Mass: 45 tons
Chassis: Earthwerks PXH IV Endo Steel
Power Plant: Hermes 315 XL
Cruising Speed: 76 kph
Maximum Speed: 119 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light with CASE
Armament: 4 FlameTech Lavalanche ER Flamers
2 Diverse Optics Medium Pulse Lasers
1 Keystone Industrials Fluid Gun
1 Earthwerks Toadkiller B-Pod
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications System: Neil 7000
Targeting & Tracking System: Octagon Tartrac System E with Beagle Active Probe
Ostensibly designed for counter-insurgency work, Earthwerks executives became worried as production neared that the Bloodhound would prove too specialized to ensure wide sales. They thus insisted it also be able to handle itself on the battlefield against vehicles and other ’Mechs. The final result was a unit far faster than required and ineffective against the targets it was originally designed to face. Reasonably effective as a fast scout (if somewhat expensive), it failed miserably at its intended task.
In 3081, with civil order across the Free Worlds League crumbling, Earthwerks thought the time was right to return to the drawing board. Retooling to swap in a smaller engine was not economically viable, and attempts to secure a reliable source of Bloodhound active probes failed, but the weapons were completely overhauled. Four new extended-range flamers gave the B3 a devastating anti-infantry capability, while the extended-range lasers were replaced by a pair of medium pulse models, the better to hit nimble battle armor suits. A single b-pod offers a modicum of anti-swarming defense.
The most unusual change was the addition of a fluid gun. Typically loaded with industrial-strength defoliants, it can also handle flame-retardant and crowd-control agents for riot-control scenarios.
BLF-40 BLUE FLAME
Mass: 45 tons
Chassis: Dennenbach-Mitchell Series 8 Endo Steel
Power Plant: VOX 225 Light
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/2
Armament: 3 Moscovia Light Particle Projection Cannons
1 Blankenburg Medium Variable-Speed Pulse Laser
Manufacturer: Mitchell Vehicles
Primary Factory: North America, Terra
Communications System: Dornman Echo IV with C3i Computer
Targeting & Tracking System: Master’s Sight 1-Omega
Most designs unique to the Word of Blake wound up with one or more variants that served primarily with the Word’s elite Shadow Divisions: the Blue Flame was no exception. The original Blue Flame, the -21, was primarily a ranged ’Mech, with a modicum of short-range support in the form of a trio of Hovertec Streak-2 launchers. The -40 variant—first spotted in the Fifty-second Shadow Division’s eradication of the Martian Cuirassiers in April 3073—eschewed almost all close-in support in order to become an even more dedicated sniper.
The two extended-range large lasers were traded away for a trio of Moscovia light PPCs, tied to a potent targeting computer. The Streak launchers were removed entirely, eliminating any danger from ammo explosions. Remaining for defense was only a rear-firing single medium VSP laser: a clear attempt to address the traditional weakness of quad ’Mechs. Given how the -40 was typically employed—operating at a distance from the fight while its comrades fed it C3i targeting and telemetry data—even this was probably a waste.
Mass: 45 tons
Chassis: Dennenbach-Mitchell Series 8 Endo Steel
Power Plant: VOX 225 Light
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/2
Armament: 3 Moscovia Light Particle Projection Cannons
1 Blankenburg Medium Variable-Speed Pulse Laser
Manufacturer: Mitchell Vehicles
Primary Factory: North America, Terra
Communications System: Dornman Echo IV with C3i Computer
Targeting & Tracking System: Master’s Sight 1-Omega
Most designs unique to the Word of Blake wound up with one or more variants that served primarily with the Word’s elite Shadow Divisions: the Blue Flame was no exception. The original Blue Flame, the -21, was primarily a ranged ’Mech, with a modicum of short-range support in the form of a trio of Hovertec Streak-2 launchers. The -40 variant—first spotted in the Fifty-second Shadow Division’s eradication of the Martian Cuirassiers in April 3073—eschewed almost all close-in support in order to become an even more dedicated sniper.
The two extended-range large lasers were traded away for a trio of Moscovia light PPCs, tied to a potent targeting computer. The Streak launchers were removed entirely, eliminating any danger from ammo explosions. Remaining for defense was only a rear-firing single medium VSP laser: a clear attempt to address the traditional weakness of quad ’Mechs. Given how the -40 was typically employed—operating at a distance from the fight while its comrades fed it C3i targeting and telemetry data—even this was probably a waste.
HSN-10SR HELLSPAWN
Mass: 45 tons
Chassis: GM Fury-M Endo Steel
Power Plant: GM 270 XL
Cruising Speed: 65 kph
Maximum Speed: 97 kph
Jump Jets: GM StarLift
Jump Capacity: 240 meters
Armor: StarGuard III
Armament: 2 Johnston Lite Light Particle Projection Cannons
2 RAMTech 1500Z Extended Range Medium Lasers
Manufacturer: General Motors
Primary Factory: Talcott
Communications System: Dalban SuperMicronics with Guardian ECM Suite
Targeting & Tracking System: Dalban HiRez with Beagle Active Probe and TAG
General Motors’ Talcott factory has been highly profitable thanks to its prolific battle armor production, but the facility’s meager BattleMech manufacturing has floundered. Hoped to overtake the Dervish as the AFFS’s medium fire support ’Mech of choice, the Hellspawn ultimately proved unpopular with rank and file MechWarriors. Achernar responded to the competition with revamped variants of the Dervish, and sales of the Hellspawn dropped precipitously. Few mourned when Blakist raiders damaged the ’Mech’s myomer spooling lines, ending production.
The shrinking post-Jihad military market forced GM to reassess their product line, resulting in the Hellspawn’s surprising return, albeit with a new mission role. Production of the highly specialized BJ-4 Blackjack was discontinued, its line converted to produce the HSN-10SR. Billed as the “Stealth replacement”, the new Hellspawn foregoes the previous variant’s missile launchers in favor of more sensors. Able to leap 240 meters thanks to advanced jump jets, the HSN-10SR is significantly more maneuverable than the old STH-2D, and carries more EW gear. This repurposing of the ’Mech has proven successful, with the Hellspawn filling holes in recon units throughout the AFFS. GM also produces a limited number of HSN-10Gs, initially a Jihad-era refit that traded LRMs for flexible MML-7s.
Mass: 45 tons
Chassis: GM Fury-M Endo Steel
Power Plant: GM 270 XL
Cruising Speed: 65 kph
Maximum Speed: 97 kph
Jump Jets: GM StarLift
Jump Capacity: 240 meters
Armor: StarGuard III
Armament: 2 Johnston Lite Light Particle Projection Cannons
2 RAMTech 1500Z Extended Range Medium Lasers
Manufacturer: General Motors
Primary Factory: Talcott
Communications System: Dalban SuperMicronics with Guardian ECM Suite
Targeting & Tracking System: Dalban HiRez with Beagle Active Probe and TAG
General Motors’ Talcott factory has been highly profitable thanks to its prolific battle armor production, but the facility’s meager BattleMech manufacturing has floundered. Hoped to overtake the Dervish as the AFFS’s medium fire support ’Mech of choice, the Hellspawn ultimately proved unpopular with rank and file MechWarriors. Achernar responded to the competition with revamped variants of the Dervish, and sales of the Hellspawn dropped precipitously. Few mourned when Blakist raiders damaged the ’Mech’s myomer spooling lines, ending production.
The shrinking post-Jihad military market forced GM to reassess their product line, resulting in the Hellspawn’s surprising return, albeit with a new mission role. Production of the highly specialized BJ-4 Blackjack was discontinued, its line converted to produce the HSN-10SR. Billed as the “Stealth replacement”, the new Hellspawn foregoes the previous variant’s missile launchers in favor of more sensors. Able to leap 240 meters thanks to advanced jump jets, the HSN-10SR is significantly more maneuverable than the old STH-2D, and carries more EW gear. This repurposing of the ’Mech has proven successful, with the Hellspawn filling holes in recon units throughout the AFFS. GM also produces a limited number of HSN-10Gs, initially a Jihad-era refit that traded LRMs for flexible MML-7s.