Mercury MCY-102
Level:Standard Level 2 / 3067
Technology:Inner Sphere Biped
Tonnage:20 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
Word of Blake
Mercury MCY-102
Rules Level: Tournament Legal
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3062
Extinct By: Never
Chassis: Bergan MX II Endo-Steel
Power Plant: LTV 160 Fusion Engine
Cruising Speed: 86.0 km/h
Maximum Speed: 129.0 km/h (172.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Mitchell-091 Ferro-Fibrous
Armament:
1 Diverse Optics Type ER Medium Laser
1 Diverse Optics Type ER Small Laser
1 Improved C3 Computer
Manufacturer: Mitchell Industries
Primary Factory: Terra
Communications System: DataTech 401
Targeting and Tracking System: Skyhunter IV
Constributing Author: Ice Hellion
Overview
The Mercury was perhaps one of the most important 'Mechs of the Star League but the truth only appeared with the come-back of Kerensky's heirs and their OmniMechs. Meanwhile, the Inner Sphere had forgotten all about its modular design and even ComStar did not really use it, having transformed the deep raider into a reconnaissance design, the MCY-97.
When the Word of Blake successfully invaded Terra, their most valuable price was the capture of the former Star League industrial complex (which is said to be bigger than 12 Hesperus II put together). However, most of the production line were only configured to produce old versions of the 'Mechs used in both ComGuards and the Word of Blake. Deciding to improve the forces under his command, Precentor-Martial Cameron St. Jamais ordered the upgrade to modern standards of several old designs.
Capabilities
Unwilling to change its role, engineers at Mitchell Industries decided to simply upgrade every item of the Mercury while keeping its cost as low as possible. The idea was to increase its efficiency while making the lose of one of them (something always possible in reconnaissance missions) almost a non-event.
The first item upgraded was the Internal Structure. The use of a Bergan MX II Endo Steel chassis provided the same level of internal protection for a reduced weight. Remembering that the main goal of this 'Mech was not to fight but to gather data, the next selected upgrade were the weapons and electronic warfare package. Instead of the Beagle Active Probe, it was decided to add an Improved C3 Computer, the most useful item now available to the Word of Blake for reconnaissance units, allowing 'Mechs to be used as a spotter by the other members of its Level II.
Knowing well that the Mercury was not supposed to fight long duels, the weapons were kept the same but were upgraded to Extended Range, in order to prevent hot blooded 'MechWarriors to get too close to their opponents. The final result was a newly version of the Mercury able to perform its original missions but much better suited to the tactics of the Word of Blake Militia.
Battle History
Being one of the team and with a focus on intelligence and reconnaissance missions, the MCY-102 has not been involved in many fights. Most of the skirmishes fought by the newest version of the Mercury were shortened by the Blakist 'Mech leaving at full speed or receiving help from one of its team mates.
Known Variants
Due to its specialized nature, no variant exists.
Notable 'Mechs and Mechwarriors
'MechWarrior Jamie Pawloski
As usual, pilots of reconnaissance 'Mechs do not receive the attention enjoyed by their heavier cousins. Jamie Pawloski is an exception not because of her remarkable skills but rather because she is the only one out of the Word of Blake to pilot a MCY-102.
A member of the Davion Light Guards, she was sent in retirement not because of her age but because of her excessive intrepidity (even for a Light Guard). Some years later, she reappeared with a brand new MCY-102 and a mercenary assignment to the ComGards.
Добавлено спустя 4 минуты 2 секунды:
Thorn THE-N1
Level:Standard Level 2 / 3067
Technology:Inner Sphere Biped
Tonnage:20 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
ComStar
Type/Model: Thorn THE-N1
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: Chariot Type II Endo Steel
Power Plant: 120 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Armorscale with CASE Standard
Armament:
1 Kinslaughter H-Class ER PPC
1 Intek Small Laser
Manufacturer: Ford Military Limited
Location: Terra
Communications System: Opus I Ultrabeam
Targeting & Tracking System: Orion 80
Contributing Author: Kit
Overview:
The Thorn is an older BattleMech design that first came into use during the days of the Hegemony Armed Forces. It was the first 'Mech to make use of the newer Endo Steel II internal structure. Because of this feature the design was released after an intense advertising campaign, however it received mixed reviews.
Many military experts noted that while the 'Mech was able to reach a respectable top speed the lack of jump jets hampers its maneuverability when compared to other designs. Supporters, however, were quick to point out that the Thorn was able to carry more weapons and armor than any other 'Mech of its size which gave it a marked edge in toe-to-toe fights.
Although the qualities of the Thorn have made it a heavily debated design, its heavy armor has made it a favorite of front line units. In addition, it has proven to be an easy design to repair and replace damaged components. These factors have ensured that the Thorn would continue to be used throughout the Succession Wars by every military even after the Endo Steel production became impossible and necessitated a redesign of the 'Mech to make use of less advanced materials.
In 3050s, the design received a rebirth at the hands of ComStar. With the Clans advancing into the Inner Sphere Precentor Martial Anastasias Focht ordered a crash rearmament program to prepare the Com Guards for the possibility that they would one day have to face the technologically advanced invaders. Produced as a factory refit, the THE-N1 employs an XL power plant to free up space for new suite of weapons.
Capabilities:
The Thorn-N1 is based off of the original Thorn-N and features a host of improvements. These have not changed the roll of the Thorn BattleMech, which was intended serve as a quick reaction fire support platform. As with the initial design these refits have been met with mixed reviews.
A newer XL Fusion engine has replaced the older standard version. Intended to free up additional weight, many military commanders argue that this has significantly weakened the Thorn which had become known for its robust construction. They point out that the loss of a single torso section renders the 'Mech inoperable due to its more vulnerable reactor. Proponents assert that it is an acceptable trade off since the Thorn mounts an impressive armor belt which greatly reduces the chances of taking engine damage.
Another controversy that surrounds the design is the new weapon payload, which required a switch to newer double heat sinks in order to deal with the increased heat load. Gone are the medium lasers and Zeus LRM5 rack. They have been replaced with a single Kingslaughter H-Class ER PPC. Able to accurately strike targets at nearly 700 meters, the newer ER PPCs also do not suffer any performance problems under 30 meters. A single Intek Small Laser replaces the head mounted Medium Laser of the standard Thorn, and slightly augments short range firepower.
Again, opponents of the refit argue that these changes remove much of the Thorn's durability by reducing the redundancy of the weapons. Indeed, a single lucky strike to the Kingslaughter ER PPC completely cripples the 'Mech's offensive capabilities. Proponents have a different view and state that the Thorn is intended to be a fire support platform, and that the ER PPC is an ideal weapon for this mission.
Deployment
The Thorn N1 has found a place as a light patrol unit for ComStar thanks to its respectable speed and firepower coupled with its comparatively modest cost for such a high tech 'Mech. Typically mixed in with light 'Mechs that have superior short range capabilities, the Thorn acts as a heavy hitting long range support unit.
Performance against the Clans has been mixed, in large part because of the marked advantage 'Mechs of Clan design have at long ranges. Further hampering the design is the fact that its top speed of 97 km/h gives it no maneuverability against many Clan Medium and Heavy, 'Mech designs.
Still, with a price of just under 2.5M c-bills each ComStar has been able to put together entire direct-fire support units that rely heavily on the redesigned Thorn for its mobility and heavy hitting Kingslaughter ER PPC. The only real disadvantage these units have shown is their inability to carry out indirect fire missions.
Добавлено спустя 1 минуту 20 секунд:
Hermes HER-4S
Level:Standard Level 2 / 3050
Technology:Inner Sphere Biped
Tonnage:30 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Marik
Type/Model: Hermes HER-4S
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 30 tons
Chassis: Irian Chassis Class 10 Endo Steel
Power Plant: 270 GM XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 [194.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Jolassa-328 Ferro-Fibrous
Armament:
3 Intek Medium Pulse Lasers
1 Garret SatComm Model 2B Guardian ECM
Manufacturer: Irian BattleMechs Unlimited
Location: Irian
Communications System: Irian TelStar
Targeting & Tracking System: Alexis Photon
Contributing Author: Ice Hellion
Overview:
With the Clan Invasion, the Free Worlds League was provided with the unique opportunity to sit back, watch its once powerful neighbours get hammered while increasing its own militaru strength and national coffers.
However, everyone knew that it was only temporary and that once the Clans would have invaded the two main powers in the Inner Sphere, they would go after the rest of the Inner Sphere and that those who would not be ready would fall.
This is when Irian Technologies set up special task forces in each of its military divisions with the aim of providing solutions for reinforcing the Free Worlds League Military while increasing the profits of Irian Technologies.
The HER-4S was the solution provided by Irian BattleMechs Unlimited.
Capabilities:
After reviewing every report, holovideos, interviews and such from the Clan front, Irian BattleMechs Unlimited task force found out that no Inner Sphere BattleMech could expect to come out alive of a long range fight with the invaders. However, the few victories obtained so far came from units fighting in the middle of sandstorms or hiding in swamps. This meant that one solution to fight the Clans and to win was to build a unit that could hide in the shadows, fire at close range with precise fire and get away as quickly as possible to lay another ambush. Looking at the different 'Mechs already produced (another way to cut costs), the engineers found out that the only one that fit this description was the newly rebuilt Hermes.
The maximum speed of 194 kph was deemed more than enough to allow the 'Mech to lay a new ambush once it had fired. This is why the MASC system was kept for emergency situations. However, the GM 270 was quite heavy, taking nearly half the weight of the Hermes and preventing it from having at the same time a decent firepower and a good protection. Therefore, it was decided to use a GM 270 XL engine, like the one manufactured by Earthwerks Incorporated for their new Phoenix Hawk (an order that cost quite a lot to Irian BattleMechs Unlimited). Since the Hermes was likely to have to fire as many weapons as possible at the same time, the version with Double Heat Sinks was selected as the best one.
With more free tons, it was easy to provide the HER-4S with 5.5 tons of Jolassa-328 Ferro-Fibrous armour, nearly the maximum amount of armour that could be supported by the Endo Steel Internal Structure. This increased protection meant that the Hermes could now be hit by a Gauss Rifle or a Clan ER PPC and still survive to retreat and fight another day.
When looking at the weapons and electronics, precise firepower and capacity to remain hidden where identified as the key points for making their 'Mech successful. Three Intek Medium Pulse Lasers were split all over the 'Mech to avoid losing most of its firepower with one lucky shot. These lasers had already been tried on the new Wasp and in spite of their shorter range (which was not foreseen as a problem for an ambush 'Mech) and heavier heat burden when compared to standard Medium Lasers, they offered increased precision and damage, making them a must have for the new Hermes. Finally, on the modern battlefield keeping a 'Mech cool enough and hidden under camouflage was no longer enough to avoid detection. Therefore a Garret SatComm Model 2B Guardian ECM was added to reduce the efficiency of long-range scanning and surveillance equipment.
Battle History:
Since the direct fight between the Free Worlds League and the Clans never happened, it is unknown if the Hermes HER-4S would have performed as expected.
For years, the only fights where one of them was used were raids against pirate forces but this changed during Operation Guerrero: the 30th Marik Militia was assigned to the invasion of Graham V and instead of facing an open-field battle as planned, it had to fight a guerrilla campaign against the defending planetary militia. Several hunter-killer teams assigned to hunt down the FedCom troops were made of Hermes HER-3S and HER 4-S with the first one detecting hidden units while the second one ambushed the militia units or approached them shielded in its Guardian ECM and eliminating any opposition with a few precise shots. The FedCom survivors nicknamed such units the Shadow Hunters.
Variants:
Being the 4th new upgrade of the original Hermes, no new versions are planned for now.
Notable 'Mechs & MechWarriors:
Lieutenant Rosalinda Hassen
Leading a lance in the so-called Speed Demons of the 30th Marik Militia Third Battalion's Beta Company, her Hermes "Taz" is famous for running at full speed all the time with a sort of cartoon character painted on the side of her 'Mech.
'MechWarrior Fernando Coriell
A member of the 4th Regulan Hussars, his only claim to fame is to have been given one of the few advanced BattleMechs sent to the Regulan Hussars, a brand new Hermes HER-4S.
Deployment
Although it was sent to most loyal units in the Free Worlds League Military, 2 Marik Militia units (the 13th and the 30th) are known to have the highest concentration of HER-4S in the whole Free Worlds. This is more likely due to the specialisation of each unit rather than to any other plan from the Quartermaster General.
Добавлено спустя 1 минуту 5 секунд:
UrbanMech UM-R70
Level:Standard Level 2 / 3060
Technology:Inner Sphere Biped
Tonnage:30 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Davion
House Liao
Type/Model: Urbanmech UM-R70
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 30 tons
Chassis: Standard
Power Plant: 60 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Medium Ferro-Fibrous
Armament:
1 Mydron Rotary AC/5
1 Chiscomp 2000 ER Small Laser
1 BlazeFire Longshot ER Medium Laser
Manufacturer: Orguss Industries
Location: Marcus
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban
Contributing Author: L_Skull_Death2
Overview:
-Abandoned Mechwarriors jounal entries, Author unkown.-
You've gotta be joking me. Here we are the cream of the crop, the most elite of the AFFS, raiding a small Liao world in conjunction with an operative of the Foxes Teeth. Our overall objective? Don't get me started on this joke of a mission, they sent us in here to raid plans for a new Liao 'mech, and if possible bring back a prototype or two. Mission started off without a hitch. My lance touched down about a click outside the Liao proving grounds and proceeded in towards our objective. We were the only Battlemech assets assigned to this mission, and fortunately our opposition was light. A single Capellan lance awaited our arrival. The enemy consisted of two Urbanwrecks, and not sure of this one but i think they were the Cappies new Men Shen design.
The Urbies werent anything special really, just your standard AC-10 Small laser versions. I gotta hand it to those two unfortunate pilots, they were hopelessly outclassed but they put up one hell of a spirited fight for all of about 30 seconds. Kiarra's Axeman made short work of them. The duo of Men Shen tried to make it a running fight but our areospace assets made short work of them. I wouldn't wish that fate on any mech-jock, not even a clanner. The Foxes Teeth guys raided the facilities and loaded up the blueprints and the prototypes.
The real surprise came when we discovered the "prototype" was yet another Urbanwreck design. Waste of time if you ask me. But who am I to question orders. Those Intel guys seem to think they've discovered something important. I think they've just discovered our next live-fire testing target personnaly.
Capabilities:
At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and so its slow speed seemed a distinct liability. It was designed for city combat, however, an environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor provides considerable protection, and its low, stocky profile makes it a difficult target.
In early 3061 Death's Head operatives managed to infiltrate the NAIS, and made off with plans for the new Rotary Autocannon still under developement. A second intelligence coup saw the Foxes Teeth raiding a Liao proving ground deep in Capellan space where it was believed that the stolen blue prints were being kept. Along with retaking the weapon blue prints, the design for a new UrbanMech mounting the RAC-5, and two prototypes were recovered. This new UrbanMech shows a fearsome battlefield capability.
Although still slow by any standards for any weightclass, the new UrbanMech shows a considerable increase in firepower. Mounting the Mydron Rotary Autocannon -5 and two tons of ammo, a Blazefire Longshot ER Medium Laser, and a Chiscomp 2000 ER Small Laser, the new design shows a considerable increase in both range and firepower. However it is estimated that this weapons configuration may hamper the Urbanmech in what many consider to be its primary role, urban defense.
Battle History:
Shortly after aquireing the prototypes for the UM-R70 the AFFS ran the 'mechs through their paces. Assigned to pilot the UrbanMech in its combat trials, Veteran Pilot Devon Hawkes made a masterfull display of the capabilities of the new design and showcased the power of the new RAC-5 at the same time. It was in fact this powerful performance that prompted the AFFS to even put the machine into production.
Pitted against both a SPDR-7M Spider and a WSP-1A, Devon Hawkes managed to take down both 'mechs with only minor damage to the UrbanMech. First focusing on the greater of the two threats, Seargent Hawkes wasted no time in increasing the firing rate of the Rotary Autocannon. Alternating between 2 and 4 shot bursts he plastered the Spider with highly accurate lead slugs and Medium Laser fire. After the succumbing to the weight of the onslaught the Spiders pilot couldnt keep the mech standing. Falling at the feet of the UrbanMech, the Spiders last vestige hope was taken from it as Devon slammed the UM-R70's foot through the armorless center torso. After several minutes of Cat and Mouse tactics the Wasp found its self facing down the barrel of Devons RAC-5. Seargent Hawks sensed a golden oppurtunity and switched the RAC to 6 shot mode. Displaying perhaps one of the best acts of marksmanship in his entire carreer, Saergent Hawkes not only landed all six slugs on the target, but managed to place them all into the Center Torso of the hapless Wasp.
Deployment:
As of thus far current deployment by the AFFS has seen the UM-R70 sent to Militia garrisons on many border worlds. Not readily accepted by mainstream AFFS personnel the new design is relegated to a defense role in militias only. Contrary to the general AFFS attitude the many militia units recieving the new 'mechs see this units a a boost to their capabilities, rather than a hindrance.
Small numbers of the UM-R70 have been seen within Liao militia units as well, leading to the belief that the CCAF may be taking the same attitude towards the design. This might almost be the case if not for the fact that at least one unspecified Warrior House has been seen fielding the design in some of their lances. The CCAF might be invisioning a completely different role for the 'mech, possibly planning to use it as an offensive rather than defensive commodity.
Добавлено спустя 1 минуту 46 секунд:
Panther PNT-12A
Level:Standard Level 2 / 3067
Technology:Inner Sphere Biped
Tonnage:35 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Kurita
Panther PNT-12A
Rules Level: Tournament Legal
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3067
Extinct By: Never
Chassis: Alshain 560-Carrier Endo-Steel
Power Plant: Hermes 140 Fusion Engine
Cruising Speed: 43.0 km/h
Maximum Speed: 64.5 km/h
Jump Jets: Lexington Ltd. Lifters
Jump Capacity: 120 meters
Armor: Maximillian 42 Standard w/ CASE
Armament:
1 Diverse Optics Type 30X ER Large Laser
1 Guided Technologies 2nd Generation Streak SRM-4
1 Diverse Optics Type 20P Medium Pulse Laser
Manufacturer: Alshain Weapons
Primary Factory: Tok Do
Communications System: Sipher CommCon CSU-4
Targeting and Tracking System: Cat's Eye 5 w/ Targeting Computer
Contributing Author: Vidar
Overview
The PNT-12A has grown out of cooperation between the Genyosha and Alshain Weapons. The Genyosha was concerned about over heating with the Lord's Light 2 and modified several Panthers with Large Pulse or ER Lasers. Alshain was concerned about getting high end electronic to the DCMS, so both sides sat down and hashed out a radical prototype Panther. Issues crept into the design and it was at a stand still until the DCMS perfected targeting computer technology. The PNT-12A was revised and put into limited production for the Genyosha and Sword of Light.
Capabilities
The upgrade to the PNT-12A are radical but not obvious. The same 140 Hermes Fusion gives a top speed of 69 KPH and the Lexington Lifters still give a 120 meter jump. The Maximillan 42 with case look a little more bulk to the Panthers slim profile at 7.5 tons, but it is the interior that is radically different. Starting with an Endo-steel chassis the internal spaces are very different and replacing the old heat sinks with freezers also free up weight but contributed to the strain for availability of internal space.
The weapons are significantly different but not radically so. The original prototype replaced the Lord's Light 2 with a Diverse Optics Type 30X. In the center torso are two weapon mounts; a Second Generation Streak SRM-4 Rack (with 25 rounds in the left torso case bay) accompanied by a Diverse Optics Type 20P Medium Pulse Laser. The close proximity to the Engine originally caused shut downs of both systems, especially with a proposed move of the Jump jets to the torsos. Moving them back to the legs seems to have solved the problem.
The Cat's Eye 5 tied into a targeting computer is a new development for the Combine. The development was long and arduous, and early efforts to tie in the Cat's Eye 5 had two major issues: false target projection, and over leading of targets. The false target projections were distractions at worst but dangers when they override targeting priority and shoot the wrong or nonexistent target. Leading of targets is normal but the CE5 would act as if the weapons it was firing were ½ the speed that they should be, resulting in weapons fire landing well in-front of the target. The problem was intermittent and hard to trace and eventually the Nova Cat's sent techs and scientists to help. False targets were due to the C3 Interface, the Cat's Eye 5 was pulling up targets from the C3 even when there was no C3 plugged in. A hard patch that tells the CE5 that the C3 network is down solved it. The over-leading was found to be a floating point error due to the boards being programmed by software company Vista (a subcontractor on the project). The Vista program had over-clocked the Cat's Eye to compensate for an inefficient program, which then caused an overheating of certain parts of the board. The Alshain Weapons company fired Vista and reprogrammed the Cat's Eye 5 with Nova Cat help.
Deployment
The Genyosha and Sword of Light are the users of the PNT-12A, surprisingly not due to cost, but to tradition (or rather, lack there of). The Pillar of Steel emphases the skill of its warriors, not the tech tricks, so many older DCMS warriors see the use of a targeting computer as cheating. The Genyosha recruits are from a different class and have no such reluctance, and The Sword of Light has had greater combat experience has a more practicle approach then more tradition-bound units.
Notable 'Mechs and Mechwarriors
Leaf "The Mad"
A Genyosha recruited form a forest world Leaf's claim to fame is the many hiding places he has put his 'Mech, "Mr. Pink". He can make the 35 tom avatar of war disappear all most any where. Some of the hiding spots he has used are buried in the tarmac of a drop port, replacing the statue in the town square, in a water tower, and so on. No one know what crazy place he will show up next.
Добавлено спустя 3 минуты 1 секунду:
Assassin ASN-30
Level:Standard Level 2 / 3060
Technology:Inner Sphere Biped
Tonnage:40 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Steiner
Assassin ASN-30
Technology Base: Inner Sphere
Production Year: 3063
Extinct by: Never
Chassis: Maltex 40 Endo-Steel
Power Plant: VOX 280 Light Fusion Engine
Cruising Speed: 75.25 km/h
Maximum Speed: 118.25 km/h
Jump Jets: 100AFVTA
Jump Capacity: 210 meters
Armor: Lox Lift Series 1 Standard
Armament:
1 Mydron Excel 5SG LB 5-X AC
1 RAMTech 1500Z ER Medium Laser
Manufacturer: Defiance Industries
Communications System: Garret T-15B
Targeting and Tracking System: Garret 500S
Contributing Author: Lost In Space
Overview
The ASN-30 is a new production model utilising endo-steel and a light fusion engine that mysteriously appeared in fall 3063, becoming one of the first new Assassins seen in centuries. Correcting some of the problems that plagued the original, while at the same time limiting pilots of the new machine, the ASN-30 is a very rare variant with a decidedly Lyran flavor. It is so rare, in fact, that the facilities producing the mech are still a mystery, although it is most likely a product of the Defiance Industries factories on either Hesperus or Furillo.
Capabilities
Although it retains the same long-range capabilities as the original Assassin the ASN-30 suffers in the short-range department, forcing a change in the tactics used by the pilots of these machines. While the LB 5-X AC provides the same damage profile as the older Holly LRM-5 it still suffers from targeting issues at short range. Without the SRM-2 launcher, ASN-30 pilots never close to point-blank range if they can avoid it. As the new machine's optimum fighting range is between 90 and 360 meters, outside the short range of many of the weapons it would face in combat, the loss of the SRM-2 rack is rarely noticed.
Originally a fairly decent guerilla warfare unit this variant never strays far from supply lines. Carrying only one ton of ammunition for its autocannon the ASN-30 limits pilots not only in combat longevity but also versatility. While the LB X series of autocannons are reknown for their range, striking power, and ability to fire a variety of munitions, this Assassin demands that pilots know the lay of the battlefield before they arrive and stick with that choice for good or ill. Many mechwarriors simply load the bay with cluster ammunition and "spray and pray".
The installation of double-strength heat sinks could have been avoided but they do not significantly increase the price of the ASN-30. In fact, the ASN-30 is so heat efficient that opponents often have a hard time tracking the speedy mech through rough terrain and forests where it can more easily mask its emissions.
Battle History
The ASN-30 played an important role during the destruction of the First Davion Guards on New Avalon in 3063. Receiving three of the new Assassins not two months before Marshall Sortek began his offensive against Lyran loyalists, the Tenth Deneb Light Cavalry integrated the mechs into their forces as a short lance. This informal jagergruppe ("hunting team") was spared most of the heavy fighting until the decisive battle at the Fox's Den.
Before the battle began the three mechs would make their way to a flanking position above the Guard's march to await their time. As the Tenth Deneb struck the ASN-30 group made their move, sowing confusion among the Guard's ranks and giving the Light Cavalry and their reinforcements the critical edge they needed against the elite Davion unit. Although two Assassins were destroyed in the battle, even the First Davion Guards had a tough time tracking the nimble mechs in the mountainous terrain as they repeatedly hit and faded back to their lines for resupply.
Deployment
Normal deployment of the ASN-30 with LAAF forces (the only service currently fielding the design) is one per regiment, although it has rarely appeared in greater numbers. It is often assigned with other fast, jump-capable mechs and is used mainly for battlefield screening, pursuit, force recon in rough terrain, and hunter-killer duty.
Notable 'Mechs and Mechwarriors
Mechwarrior Oliver Daecher
Serving with the Tenth Deneb Light Cavalry, Daecher was the sole survivor of the jagergruppe that hit the First Davion Guards. Like most Assassin pilots Oliver is a compact man, the grandson of a Succession War-era Assassin pilot. He takes his duties with the Light Cavalry seriously and proudly, and is a strong proponent of the ASN 'recipe'. With a career total of twelve mech kills to his name while piloting a variety of mechs large and small, Oliver maintains that he is "finally home" in his new ASN-30.
Добавлено спустя 1 минуту 10 секунд:
Whitworth WHT-2A
Level:Standard Level 2 / 3075
Technology:Inner Sphere Biped
Tonnage:40 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Davion
House Kurita
Whitworth WHT-2A
Rules Level: Tournament Legal
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3068
Extinct By: Never
Chassis: Whitworth Type 1 Endo-Steel
Power Plant: LTV 160 Fusion Engine
Cruising Speed: 43.0 km/h
Maximum Speed: 64.5 km/h
Jump Jets: Whitworth Jetlift
Jump Capacity: 120 meters
Armor: Durallex Light Standard Armor w/ CASE
Armament:
4 Guided Technologies 2nd Generation Streak SRM-4s
2 Intek Medium Lasers
1 Intek Small Laser
1 Matabushi Citizen C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Garret T14
Targeting and Tracking System: Garret D2j
Contributing Author: Warhawk
Overview
Almost unknown in the armies of the other Succession States, the Whitworth has served with distinction in both the Draconis Combine’s military and with the Federated Suns. Used heavily by both sides during the Succession Wars and during the Clan Invasion, the Whitworth has proven to be a reliable ‘Mech for the many units that make use of it. The ill-advised 3050 upgrade with “upgraded” technology turned what was a good support design into a completely support role that had many pilots sidelined. Because of this unpopular upgrade, many pilots have turned to other BattleMechs as their ride of choice.
A newly designed version, very reminiscent of the original Star League model has appeared to some controversy. With their main production facility a casualty of the fall of the First Star League, the number of operation Whitworths has fallen steadily. However, both Davion and Kurita units during the Jihad have been seen with new ‘Mechs that appear to be close in design to the vintage Star League model of the Whitworth.
Capabilities
Close analysis of a heavily damaged example of this new Whitworth variant was made following a battle between Word of Blake forces and House Davion’s Crucis Lancers. What was found has raised more questions than any answers of late. The internal structure has been replaced wholesale with one made of endo steel members. The difficulty of replacing the internal structure, especially when CASE was found along with the sole ammo bay makes this variant very likely a newly produced model. Which factory is the manufacturer is the main question that has plagued many of those researching the latest BattleMechs that have made an appearance on the battlefield. While many would blame the new technological renaissance on the efforts of the Vicore group, the new Whitworth retains its external appearance (unlike many of the newly produced ‘Mechs by Vicore).
Aside from the new internal structure, the remainder of the ‘Mech aside from its weaponry remains unchanged. The heat exchanger system has been traded out for a newer system making use of the latest double heat sink technology, a marked improvement of the system installed on many ‘Mechs during the 3050’s. The new heat exchanger system was needed because of the new weapons payload that is similar in some ways to the old Star League model of the ‘Mech, except that advanced technology has been used to alleviate the 3050 model’s lack of firepower at close range.
Eschewing long range missile for paired Streak SRM-4s in each side torso, the short range firepower is extremely high. The Streak rack placement is reminiscent of the Combine’s Kabuto, one more reason to look to a Draconic Combine manufacturer of the new Whitworth. The original arm mounted medium lasers remain untouched along with the reliable Garret D2j targeting system, which has been recalibrated with the Targa-7 tracking system of the Streak missile racks for optimal firing control of the expensive missile ammo. A small laser graces the center torso in a new mounting, while the head mounted medium laser has been replaced with a C3 Slave unit. Both the Draconis Combine and the Federated Suns make use of the C3 system, further muddying the waters as to the true manufacturer of this ‘Mech.
The one major complaint that has surfaced from those few pilots who have taken the ‘Mech into battle is the reduced number of reloads for the Streak racks. A paltry ton of ammunition is not sufficient on the modern battlefields, especially with the horrors of the Jihad disrupting supply networks and destroying worlds. It has been noted that the failure of the original Star League model was because many pilots decided to close to short range and were subsequently destroyed because of it. The lack of ammunition makes the ‘Mech a viable ambusher and keeps the pilots of it from sticking around too long in battle.
Deployment
Found primarily within both the DCMS and the AFFS, the newly produced Whitworth has also been spotted within the ranks of several of the longest standing mercenary commands employed by the Federated Suns.
Добавлено спустя 1 минуту 1 секунду:
Vindicator VND-5L
Level:Standard Level 2 / 3060
Technology:Inner Sphere Biped
Tonnage:45 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Liao
Vindicator VND-5L
Rules Level: Tournament Legal
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3062
Extinct By: Never
Chassis: Ceresplex IV
Power Plant: GM 180 Fusion Engine
Cruising Speed: 43.0 km/h
Maximum Speed: 64.5 km/h (86.0 km/h)
Jump Jets: Anderson Propulsion 30 Standard
Jump Capacity: 120 meters
Armor: Starshield Standard
Armament:
1 Ceres Arms Warrior ER PPC
2 Diverse Optics ER Medium Lasers
2 Ceres Arms Model W Medium Pulse Lasers
1 Magna 200P Small Pulse Laser
1 Sword
1 Hessen Small Laser
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill
Contributing Authors: Ydnic, Dave Bell
Overview
After 200 years of production, the Vindicator has become by any practical measure, the workhorse battlemech of the Capellan Confederation. Built by Ceres Metals Inc,(CMI) this has come about for numerous reasons. First, virtually all of the parts are made on Capella, making the Vindicator relatively easy to produce. Second, Ceres Metals is such a huge company, spare parts are plentiful, thus making damaged Vindicators repairable instead of being cannibalized for parts. Third, they are able to perform multiple missions and as such are prized salvage. Finally, the Vindicator is particularly cost effective for a battlemech at only three to four million per unit. This makes them affordable to cash strapped militia and cost conscious mercenary units. Other than various light mechs, the Vindicator had become the most common front-line mech in the Capellan Armed Forces.
If there was ever an "average" mech category, the Vindicator would probably win. According to historical records, the "Vindy" was designed by committee. The designers were constrained by the necessity of using locally available materials but wanted the mech to be a capable multi-role fighter. While centuries of warfare data have showed that any multi-role machine never really excells at any one task, it is interesting that this designed versatility has proven to be the Vindicator's greatest strength and has lead to its continuing production.
Recently, Capellan Military Research and Development (CMR&D) has introduced several new technologies. After proving the new technologies value in the FS9-O Firestarter, the Vindicator was the next logical candidate to upgrade. The CAF thought that by improving and upgrading the workhorse Vindicator, they could field a more technologically advanced unit faster than designing, testing and manufacturing an entirely new unit.
Committees from the CMI, CMR&D, CAF and the Chancellors own staff worked on the revision of the venerable machine. After two years, much arguing, maneuvering, debating and untold meetings later, all amid rumors of outright bribery, the Vindicator 5L design was finally unveiled.
Capabilities
The debate on the changes to the newest version of the Vindicator was more than a little heated. Not surprisingly everyone quickly managed to agree on the use of the Ceres Arms Warrior ER PPC. This weapon allowed the Mech to strike at long range with an excellent damage potential. Test data routinely showed a successful hit could destroy an average .6 of a ton of armor. Further, with no minimum range the ER PPC can be used at short-range with no loss of efficiency or dangerous backlash to its wielder.
The first major item of debate became the LRM 5. Eventually the CAF's view prevailed. Weapons experts had noted that the average amount of damage that an LRM 5 produced was only .1875 tons of armor with a maximum yield of .3125 tons. By comparison, a hit from the newly developed ER Medium Laser routinely guaranteed a yield of .3125 tons of armor damage. Although the laser presented an unfortunate 43% reduction in range, it also prevented the all too common possibility of catatrophic ammunition explosion. The General in charge of the CAF committee was a survivor of an ammo explosion and was perhaps a little too paranoid of this danger. Further, he argued, with modern AMS routinely deployed amongst the enemy the usefulness of most missile systems became tactically questionable.
If the trade-off of a missile system for another laser was debatable, the next suggested design change became a grand melee. Seeking every battlefield advantage, the Capellan Armed Forces eagerly sought the inclusion of the quirky new technology known as Triple Strength Myomer. While combat veterans interviewed extolled the virtues of melee combat in ranged weapon wars the Chancellor's bean counters were less than convinced. While it was true there was both cost and chassis space savings to be had by switching from an endo-steel chassis to standard materials, any savings would quickly disappear with the inclusion of the TSM bundles. Eventually, the CAF advisors won out, (some say literally at gunpoint) and TSM would be used in the new VND-5L. In most militaries where the giants of the battlefield and their enormous armored bodies kept them in action long after lesser mechs were scrap, speed had become the de facto choice of mech pilots relegated to lighter mechs. The advantages of being able to walk 11 km/hr faster, 22 km/hr running, and do additional damage in physical combat were imposibile to ignore for veteran pilots.
Still reeling from cost of including all of these new technologies, the Chancellor's advisors were adamant that some financial sacrifices had to be made. CMR&D offered that it was only logical that a physical weapon be deployed hand-in-hand with TSM. The committees noted that the new mech swords would enhance the damage potential of the Vindicator 5L and be the least expensive weapon system of the entire design. At 2.5 tons the sword would be a relatively heavy and short ranged weapon, but its potential to deliver massive damage to the upper torso of an enemy battlemech could not be denied. Eager to continue their financial victories the CMI advisors fought this addition. They argued more ranged weapons would be more effective, (and not coincidentally make their company more money) but they were over-ruled.
Another argument against the use of the sword was that it was a Kurita developed and produced weapon. Once it was decided upon and after much discussion, several ideas were suggested. One was to try and steal the technology. Use the Capallan Spy network to solve the problem. Another was to reverse engineer the sword technology. It was thought, that since you knew that something was possible, it would be easier to accomplish. Thirdly, raiding the factory and obtaining the tech was discussed. Finally, the disagreement grew so fierce that it was appealed by the Chancellor's representatives to the Chancellor himself. He over-ruled all these ideas, sent a HPG message to Theodore Kurita, offering to trade 10% of the new Vindicator's production for the next five years to House Kurita for the sword technology. Theodore message of agreement arrived the next day and Combine enginneers were there within two weeks.
Requested by pilots and pushed by the CMI representatives, one of the last changes to the new Vindicator was the addition of Pulse Laser technology. Pulse Laser technology had already proven to be quite popular among the pilots of the Vindicator 3R. CMI reps lauded its greater accuracy (as much as 28% over standard laser tech) even as they counted the zeros added to the list price of the new model. The Chancellor's representatives objections aside, space and weight concerns allowed for only two Medium and a single Small Pulse Laser.
Additionally, three other systems were looked at but were retained.
First, the Star Shield Armor was a known asset and kept basically the same throughout the mech as prior models. The logic here was that as armor is the most often repaired system in the field, technicians would automatically know where the new models armor hardpoints were and thus retain the mechs current armor repair time and costs.
Secondly, the four Anderson Propulsion Standard Jump Jets were kept at the request of the CAF representatives for tactical reasons. Again, pilots insisted that lacking the armor of the mammoth battlefield machines any increase in mobility was a good thing. Particularly, jump-capable mechs were thought to hold a greater advantage in all environments but open terrain.
Lastly, the original designs Small Laser was retained for no other reason than it was cheap, plentiful and fit what little space was left in the cramped frame of the new design.
Ultimately, when finally fielded, the Capellan teams had developed a vicious multi-purpose battlemech that could serve the Capellan Confederation for years to come.
Battle History
During a recon raid on the planet Tikonov, Colonel Ydnic Took, commander of the Black Watch Borderers ran into a lance of the new Vindicator 5Ls. (Who had been out on manuevers, it was found out later.) Colonel Took and his command company were attempting to turn the flank of the militia unit blocking his way into Lexis.
Scanners from both mech commands had been rendered unreliable by some innate property of hill designated 435. Marching blind, both units crested a ridge and found themselves staring head-on at each other. The fight started off amazingly well-balanced as sword met laser and ER PPC. Taken by surprise, Took's heavier machines opened up in full barrage and quickly ran hot. Running dangerously into the red zone, they had little choice but to fall back to a defensive fight. Here the new Vindicators design came into its own. With their increased speed and maneuverability, they were able to move at will amongst Tooks giants slicing and blasting.
Eventually, the heavier armor and weapons of Took's assault and heavy mechs prevailed, but not without cost. One of the Black Watch Borderer's Battlemaster's was reduced to spare parts and the other three were heavily damaged. It was nearly an entirely Pyrrhic victory. His flank attack was successfully blunted and the raid stalled in its tracks.
His mission failed, Took, ever the opportunist, realized he might still come out ahead. His employer would likely pay dearly for the chance to examine the salvage of the new Vindicators.
As soon as the last of the 5L's were disabled, Colonel Took ordered a MASH Unit, Heavy Mech Recovery Vehicle and four of his Blue Sky Heavy Lift VTOLs to his position. He ordered a skirmish unit of Pegasus Hovertanks forward. Together with the damaged command lance, they would keep other Capellans from interfering long enough to complete a salvage operation. All other Black Watch units were ordered to prepare to fall back to the Drop Ships for extraction.
Добавлено спустя 58 секунд:
Centurion CN9-D5
Level:Standard Level 2 / 3060
Technology:Inner Sphere Biped
Tonnage:50 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Davion
Centurion CN9-D5
Rules Level: Advanced Rules
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3062
Extinct By: Never
Chassis: Corean Model KL77 Endo-Steel
Power Plant: GM 300 Fusion XL Engine
Cruising Speed: 64.5 km/h
Maximum Speed: 96.75 km/h (129.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard III Standard w/ CASE
Armament:
1 NAIS Model 2b Rotary AC/5
2 Exostar ER Medium Lasers
1 Kallon Sure-Shot C3-SU C3 Computer (Slave)
Manufacturer: Corean Enterprises, Jalastar Aerospace
Primary Factory: New Avalon (CE), Panpour (JA)
Communications System: Corean Transbanc-J9
Targeting and Tracking System: Corean B-Tech
Contributing Author: Kit
Overview
The Centurion was initially intended as a partner for the successful Trebuchet BattleMechs, but problems with defects appearing in the autocannon system made the future of the 'Mech uncertain. Because of the growing difficulty in securing spare parts for the old Luxor autocannon techs were often forced to replace the weapon with another type of autocannon or an entirely different weapon system - a complicated and time-consuming operation as the Luxor system was a custom-fit for the Centurion's chassis.
The Corean plant on New Avalon, however, was able to solve the problem with the Autocannon with the help of NAIS labs, breathing new life into the Centurion. The introduction of new Star League technology further improved the Centurion design, with the CN9-D entering wide production on both the New Avalon factory and at the Centurion plant on Panpour owned by Jalastar Aerospace. This upgrade proved that the Centurion chassis could continue to be combat worthy even as newer BattleMechs, like the Bushwacker, entered into service and prompted a joint effort between Corean Enterprises and NAIS to engineer other prototypes.
Capabilities
Two factors conspired to bring about the new CN9-D5. The first and most important was the Federated Suns own research into newer autocannon systems with the goal to reach firing speeds beyond that posed by even ultra autocannon systems. This line of research ultimately produced the rotary autocannon, able to fire up to six times as fast as standard autocannon designs and promising to bring a new generation of ballistic weapons capable of dealing damage at unbelievable rates.
Eager to deploy this new weapon as soon as possible the Centurion seemed a natural choice as it was already designed to accept autocannons as its primary weapon. The modification was more difficult than expected as the high rate of fire achieved by the NAIS Model 2b Rotary AC/5 required the lower and upper arm actuators be replaced with a more robust design. However, the process was straight forward and easily implemented once developed.
In order to maximize the efficiency of the new weapon, which could quickly expend even the 3 tons of ammunition it was provided with, the LRM system was removed from the left torso to be replaced with the Targeting Computer technology the Federated Suns had reverse engineered from the Clans. In order to offset the loss of range this caused, the Centurion was also equipped with MASC, enabling it to bring the powerful rotary autocannon into play by charging its foes at nearly 130 KPH.
The second factor that enabled the CN9-D5 to be created was the development of a C3 targeting system equivalent to that used by the Draconis Combine. A Kallon Sure-Shot C3-SU C3 Slave was fitted into the 'Mechs head, further increasing the effectiveness of the ammunition hungry RAC/5 by allowing the Centurion to share targeting data with other C3 equipped BattleMechs.
Deployment
Because of the combined use of a Targeting Computer and C3 targeting system the Centurion CN9-D5 arguably has among the most advanced, if not THE most advanced, electronics package currently installed on any BattleMech - the Clans included. This fact has actually limited production significantly due to the complexity of the electronics so that only regiments with top supply priority have received any of the newest Centurion variant.
Now rarely deployed along side the Trebuchet, the CN9-D5 has found a new role as a heavy scout and as a member of flanking forces. They are often sent out in pairs for this purpose, scaling the rate of fire of their main weapon to match the threat level and relaying data back to their lance mates through the C3 system.
The main weakness of this newest Centurion is that the advanced electronics make it more vulnerable than normal 'Mechs to ECM jamming. Although NAIS has considered the possibility of mounting a local ECM Suite tooled to counter any jamming encountered there is no obvious way to fit even more electronics equipment into the already crowded frame.
Добавлено спустя 1 минуту 4 секунды:
Bushwacker BSW-L1
Level:Standard Level 2 / 3060
Technology:Inner Sphere Biped
Tonnage:55 Tons
Designer:MajorTom
Armory:TRO Upgrades
Faction Availability
House Steiner
Type/Model: Bushwacker BSW-L1
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Earthwerk GRF Endo Steel
Power Plant: 275 Hermes Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex CASE Standard
Armament:
1 Defiance Disintegrator LB 20-X AC
1 BlazeFire Sweetshot ER Large Laser
Manufacturer: TharHes Industries
Location: Tharkad
Communications System: TharHes Euterpe HM-14
Targeting & Tracking System: TharHes Ares-8a
Contributing Author: Kit
Overview:
The Bushwacker BSW-X1 was a revolutionary new 'Mech designed for the benefit of the new Federated Commonwealth. Initially plagued with problems resulting from the narrow torso design intended to present a difficult target, the project was saved by the Clan invasion. Plans for the Clan BattleMech Vulture (Mad Dog) captured from the Jade Falcons on Twycross provided the necessary information to properly reconfigure the Bushwacker to eliminate problems caused by the narrow torso.
An innovative new design, the BSW-X1 was a symbol of unity for the Federated Commonwealth. The new 'Mech was among the most powerful and versatile in use by any Inner Sphere military. Most of the new 'Mechs were stationed along the new Lyran-Clan border worlds to replace losses in that region. As a result, when Katherine Steiner-Davion split off the Lyran half of the Federated Commonwealth to form the Lyran Alliance a problem emerged. Federated 5-Shot LRM's were used in the production of the Bushwacker, but after the separation supplies of the missile tubes quickly dried up.
While the Lyrans certainly could produce their own LRM systems to remedy the situation, current LRM production was already taken up providing spare parts for 'Mech units and production of other BattleMechs. Diverting any 5-tube LRM launchers would simply divert the problem to another location, and so some stop-gap solution was needed until LRM production could be stepped up. To solve the problem the Lyrans created the Bushwacker BSW-L1.
Capabilities:
The Bushwacker BSW-L1 saw a fairly significant redesign of the original BSW-X1. These changes would be felt acutely in units which fielded the Bushwacker BattleMechs, changing their roles and capabilities in some ways that would prove to be quite significant.
One of the more striking changes is the difference in the weapon load out. Gone is the Mydron Model B Autocannon and the Federated 5-shot LRM launchers. Replacing these was a single Defiance Disintegrator LB 20-X Autocannon. The change shifts the optimal engagement range for the design significantly, altering the Bushwacker from a medium to long range 'Mech to that of short to medium ranges.
Improved cooling made by these changes allowed for the 'Mech to mount fewer heat sinks, and also permitted the designers to change the armor from Ferro-Fibrous to standard armor while actually improving the amount of protection carried. These factors have made the design somewhat easier to repair in the field where Ferro-Fibrous and Double Heat Sink supplies may run short and be earmarked for heavier units.
Battle History:
The BSW-L1 entered production much too late to take part in any active fighting with the Clans, however it has seen its fair share of engagements during the FedCom Civil War, and almost exclusively in support of the Princess-Archon.
Variants:
There are two other variations of the Bushwacker: the original BSW-X1 and the less common BSW-S2. Both of these have proven successful in combat due to their balanced mixture of energy weapons, ballistics, and missile systems.
Deployment
Production of the Bushwacker L1 started in late 3061, just in time for the outbreak of the FedCom Civil War. The new version would be made for the duration of the conflict in surprising numbers, both to replace losses of the standard BSW-X1 and to further augment the current 'Mech forces of the Katherine's supporters.
Whenever possible the newer BSW-L1's were deployed along side other 'Mechs that mounted better medium and long range weapons, often the BSW-X1's already owned by the Lyrans. Due to the heavier armor of the L1 version, it would often act as the spotter for indirect LRM fire of lance members. It proved especially adept in this role, able to engage at long ranges with the center torso mounted ER Large Laser, while the assault class autocannon kept foes from closing under the effective range of the LRM's.