Log file opened Sat Oct 01 23:45:59 MSK 2016

Initiative Phase for Deployment
-------------------
MSD rolls a 11[11+0].
Strange rolls a 6[6+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Initiative Phase for Round #1
-------------------
MSD rolls a 7[7+0] / 9[9+0].
Strange rolls a 7[7+0] / 7[7+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for No-Dachi NDA-2KC (Strange)
    Large Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 6

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 11 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Small Laser at Black Hawk-KU BHKU-O (MSD), the shot is an automatic miss (Target out of range), rolls 4 : misses


Weapons fire for Challenger MBT Mk. XI (Strange)
    Gauss Rifle at Black Hawk-KU BHKU-O (MSD); needs 11, rolls 7 : misses


    Gauss Rifle at Black Hawk-KU BHKU-O (MSD); needs 11, rolls 10 : misses




Physical Attack Phase
-------------------


Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
Black Hawk-KU BHKU-O (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
No-Dachi NDA-2KC (Strange) gains 37 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #2
-------------------
MSD rolls a 9[9+0] / 6[6+0].
Strange rolls a 9[9+0] / 5[5+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------

***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2355
***Server: Strange connected from /178.66.57.172
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for No-Dachi NDA-2KC (Strange)
    Large Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 11, rolls 5 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 11, rolls 5 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 11, rolls 2 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 11, rolls 9 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 11, rolls 4 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 10 : hits  LL
        No-Dachi NDA-2KC (Strange) takes 5 damage to LL.
            25 Armor remaining.


    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 10 : hits  LT
        No-Dachi NDA-2KC (Strange) takes 5 damage to LT.
            15 Armor remaining.


    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 6

    ER Small Laser at No-Dachi NDA-2KC (Strange); needs 11, rolls 8 : misses


    ER Small Laser at No-Dachi NDA-2KC (Strange); needs 11, rolls 5 : misses


    ER Small Laser at No-Dachi NDA-2KC (Strange); needs 11, rolls 8 : misses


    ER Small Laser at No-Dachi NDA-2KC (Strange); needs 11, rolls 11 : hits  RA
        No-Dachi NDA-2KC (Strange) takes 3 damage to RA.
            19 Armor remaining.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (MSD) gains 35 heat, sinks 26 heat and is now at 9 heat.
No-Dachi NDA-2KC (Strange) gains 28 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
MSD rolls a 5[5+0].
Strange rolls a 3[3+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 6628 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Command not recognized.  Type /help for a list of commands.
Movement Phase
-------------------

Crow Scout Helicopter (C3) (Strange) must make a piloting skill check while moving from hex 1508 to hex 1509 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.
Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Challenger MBT Mk. XI (Strange); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Heavy PPC) + 2 (accidental)] to ignite, rolls 2

    Heavy PPC at Challenger MBT Mk. XI (Strange); needs 8, rolls 9 : hits  (using Right Side table) RS (critical)
        Challenger MBT Mk. XI (Strange) takes 15 damage to RS (critical).
            35 Armor remaining.
            Critical hit on RS. Roll is 10; Engine destroyed.  Immobile.


    Gauss Rifle at Challenger MBT Mk. XI (Strange); needs 8, rolls 10 : hits  (using Right Side table) RR
        Challenger MBT Mk. XI (Strange) takes 15 damage to RR.
            21 Armor remaining.


Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at Challenger MBT Mk. XI (Strange); needs 8, rolls 10 : hits  (using Right Side table) RS
        Challenger MBT Mk. XI (Strange) takes 6 damage to RS.
            29 Armor remaining.


    Medium Pulse Laser at Challenger MBT Mk. XI (Strange); needs 8, rolls 8 : hits  (using Right Side table) TU
        Challenger MBT Mk. XI (Strange) takes 6 damage to TU.
            51 Armor remaining.


    Medium Laser at Challenger MBT Mk. XI (Strange); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Medium Laser at Challenger MBT Mk. XI (Strange); needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Laser at Challenger MBT Mk. XI (Strange); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Pulse Laser at Challenger MBT Mk. XI (Strange); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Pulse Laser at Challenger MBT Mk. XI (Strange); needs 8, rolls 8 : hits  (using Right Side table) RR
        Challenger MBT Mk. XI (Strange) takes 6 damage to RR.
            15 Armor remaining.


    Medium Laser at Challenger MBT Mk. XI (Strange); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for No-Dachi NDA-2KC (Strange)
    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 8 : hits  RA
        Ti Ts'ang TSG-9H (MSD) takes 6 damage to RA.
            14 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 8 : hits  LA
        Ti Ts'ang TSG-9H (MSD) takes 6 damage to LA.
            14 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 9 : hits  LA
        Ti Ts'ang TSG-9H (MSD) takes 6 damage to LA.
            8 Armor remaining.


    Small Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Pulse Laser at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Small Laser at Ti Ts'ang TSG-9H (MSD); needs 10, rolls 11 : hits  RL
        Ti Ts'ang TSG-9H (MSD) takes 3 damage to RL.
            25 Armor remaining.


Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Ti Ts'ang TSG-9H (MSD); needs 9, rolls 10 : hits  RT
        Ti Ts'ang TSG-9H (MSD) takes 10 damage to RT.
            12 Armor remaining.


    ER PPC at Ti Ts'ang TSG-9H (MSD); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Streak SRM 6 at Ti Ts'ang TSG-9H (MSD); needs 9, rolls 7 : fails to achieve lock.

Weapons fire for Challenger MBT Mk. XI (Strange)
    Gauss Rifle at Marauder II MAD-4K (MSD); needs 7, rolls 9 : hits  RL
        Marauder II MAD-4K (MSD) takes 15 damage to RL.
            27 Armor remaining.


    Gauss Rifle at Marauder II MAD-4K (MSD); needs 7, rolls 7 : hits  RA
        Marauder II MAD-4K (MSD) takes 15 damage to RA.
            19 Armor remaining.


    ER Medium Laser at Marauder II MAD-4K (MSD); needs 7, rolls 5 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 9 : hits  RT
        Warhammer WHM-8D (Strange) takes 5 damage to RT.
            18 Armor remaining.


    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..



Marauder II MAD-4K (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 4 : succeeds.

Ti Ts'ang TSG-9H (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for No-Dachi NDA-2KC (Strange)
    Sword attack on Ti Ts'ang TSG-9H (MSD); needs 8, rolls 10 : hits (using Punch table) LA
        Ti Ts'ang TSG-9H (MSD) takes 16 damage to LA.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on LA. Roll is (4+3) = 7; no effect.


Physical attacks for Ti Ts'ang TSG-9H (MSD)
    Kick (Left leg) at Challenger MBT Mk. XI (Strange); needs 4, rolls 7 : hits (using Random Side table) RS
        Challenger MBT Mk. XI (Strange) takes 24 damage to RS.
            5 Armor remaining.
            Critical hit on movement system. Roll is 4; (w/ +0 bonus)
             no effect.


Physical attacks for Warhammer WHM-8D (Strange)
    Kick (Left leg) at Ti Ts'ang TSG-9H (MSD); needs 8, rolls 7 : misses.

Warhammer WHM-8D (Strange) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 33 heat, sinks 32 heat and is now at 1 heat.
Ti Ts'ang TSG-9H (MSD) gains 26 heat, sinks 26 heat and is now at 9 heat.
Black Hawk-KU BHKU-O (MSD) gains 30 heat, sinks 30 heat and is now at 0 heat.
No-Dachi NDA-2KC (Strange) gains 28 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 31 heat, sinks 31 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
MSD rolls a 9[9+0].
Strange rolls a 7[7+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 5537 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 9 : hits  (using Rear table) RA
        No-Dachi NDA-2KC (Strange) takes 6 damage to RA.
            13 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 5 : hits  (using Rear table) LTR
        No-Dachi NDA-2KC (Strange) takes 6 damage to LTR.
            4 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 9 : hits  (using Rear table) LA
        No-Dachi NDA-2KC (Strange) takes 6 damage to LA.
            16 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 6 : hits  (using Rear table) RTR
        No-Dachi NDA-2KC (Strange) takes 6 damage to RTR.
            4 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 10 : hits  (using Rear table) LA
        No-Dachi NDA-2KC (Strange) takes 5 damage to LA.
            11 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 8 : hits  (using Rear table) LA
        No-Dachi NDA-2KC (Strange) takes 5 damage to LA.
            6 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 10 : hits  (using Rear table) RA
        No-Dachi NDA-2KC (Strange) takes 5 damage to RA.
            8 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 12 : hits  (using Rear table) LL
        No-Dachi NDA-2KC (Strange) takes 5 damage to LL.
            20 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 5 : misses


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 6 : misses


    Small Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 5 : misses


Weapons fire for No-Dachi NDA-2KC (Strange)
    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 6 : hits  CT
        Marauder II MAD-4K (MSD) takes 6 damage to CT.
            40 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 8 : hits  CT
        Marauder II MAD-4K (MSD) takes 6 damage to CT.
            34 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 7 : hits  LL
        Marauder II MAD-4K (MSD) takes 6 damage to LL.
            36 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 8 : hits  LL
        Marauder II MAD-4K (MSD) takes 6 damage to LL.
            30 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 7 : hits  RT
        Marauder II MAD-4K (MSD) takes 6 damage to RT.
            26 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 2 : misses


    Small Pulse Laser at Marauder II MAD-4K (MSD); needs 8, rolls 6 : misses


Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Challenger MBT Mk. XI (Strange); needs 5, rolls 10 : hits  RS (hit aimed location)
        Challenger MBT Mk. XI (Strange) takes 15 damage to RS.
            Armor destroyed,             SECTION DESTROYED,
*** Challenger MBT Mk. XI (Strange) DESTROYED by damage! ***
            Critical hit on RS. Roll is 10; Crew stunned for 1 turns.


    Gauss Rifle at Challenger MBT Mk. XI (Strange); needs 5, rolls 2 : misses


    Heavy PPC at Challenger MBT Mk. XI (Strange); needs 5, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 10, rolls 5 : misses


    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 10, rolls 10 : hits  RA
        No-Dachi NDA-2KC (Strange) takes 5 damage to RA.
            3 Armor remaining.


    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 10, rolls 6 : misses


    ER Medium Laser at No-Dachi NDA-2KC (Strange); needs 10, rolls 7 : misses


Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Black Hawk-KU BHKU-O (MSD); needs 6, rolls 7 : hits  (using Rear table) CTR
        Black Hawk-KU BHKU-O (MSD) takes 10 damage to CTR.
            Armor destroyed, 19 Internal Structure remaining
            Critical hit on CT. Roll is (7+1) = 8; no effect.


    ER PPC at Black Hawk-KU BHKU-O (MSD); needs 6, rolls 9 : hits  (using Rear table) CTR
        Black Hawk-KU BHKU-O (MSD) takes 10 damage to CTR.
             9 Internal Structure remaining
            Critical hit on CT. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.


    Streak SRM 6 at Black Hawk-KU BHKU-O (MSD); needs 6, rolls 7 : 6 missile(s) hit (using Rear table).

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to RL.
            26 Armor remaining.

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to LTR.
            6 Armor remaining.

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to LA.
            18 Armor remaining.

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to RTR.
            6 Armor remaining.

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to CTR.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.

        Black Hawk-KU BHKU-O (MSD) takes 2 damage to RL.
            24 Armor remaining.


    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 6, rolls 7 : hits  (using Rear table) RTR
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to RTR.
            3 Armor remaining.


Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Marauder II MAD-4K (MSD); needs 6, rolls 6 : hits  (using Rear table) LL
        Marauder II MAD-4K (MSD) takes 3 damage to LL.
            27 Armor remaining.


    ER Small Laser at Marauder II MAD-4K (MSD); needs 6, rolls 7 : hits  (using Rear table) CTR
        Marauder II MAD-4K (MSD) takes 3 damage to CTR.
            13 Armor remaining.




Marauder II MAD-4K (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 8 : succeeds.

Black Hawk-KU BHKU-O (MSD) must make 3 piloting skill roll(s) (gyro hit; gyro destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (gyro destroyed); automatically fails.
    Black Hawk-KU BHKU-O (MSD) falls on its right side, suffering 6 damage.
        Black Hawk-KU BHKU-O (MSD) takes 5 damage to RA.
            15 Armor remaining.
        Black Hawk-KU BHKU-O (MSD) takes 1 damage to LA (critical).
            17 Armor remaining.
            Critical hit on LA. Roll is 8; no effect.

Pilot of Black Hawk-KU BHKU-O (MSD) "Tak-Wing Matsumoto" must roll 10 to avoid damage; rolls 11 : succeeds.

No-Dachi NDA-2KC (Strange) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier)); needs 6, rolls 4 : falls.
    No-Dachi NDA-2KC (Strange) falls on its left side, suffering 7 damage.
        No-Dachi NDA-2KC (Strange) takes 5 damage to RT.
            15 Armor remaining.
        No-Dachi NDA-2KC (Strange) takes 2 damage to LL.
            18 Armor remaining.

Pilot of No-Dachi NDA-2KC (Strange) "Jason Lovatt" must roll 6 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MSD: вот ведь как!
Physical Attack Phase
-------------------

Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 32 heat, sinks 32 heat and is now at 1 heat.
Ti Ts'ang TSG-9H (MSD) gains 26 heat, sinks 26 heat and is now at 9 heat.
Black Hawk-KU BHKU-O (MSD) gains 46 heat, sinks 32 heat and is now at 14 heat.
Black Hawk-KU BHKU-O (MSD) needs a 4+ to avoid shutdown, rolls 6 : avoids successfully!
No-Dachi NDA-2KC (Strange) gains 28 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 38 heat, sinks 34 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
MSD rolls a 5[5+0].
Strange rolls a 3[3+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 3571 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: 
как четко вырезал гироскоп
Strange: а ты задолбал брать инцу
Strange: который раз уже подряд, а?
MSD: только она меня и спасает
Strange: всё конечно понимаю, но блин не 5 же раз подряд!!!
MSD: блин сам дурак - пожадничал я ударить ногой - спину подставил
Strange: скорее всего победа твоя
Movement Phase
-------------------

No-Dachi NDA-2KC (Strange) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 4 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at No-Dachi NDA-2KC (Strange); needs 5, rolls 11 : hits  LT
        No-Dachi NDA-2KC (Strange) takes 15 damage to LT.
            0 Armor remaining.


    Heavy PPC at No-Dachi NDA-2KC (Strange); needs 5, rolls 7 : hits  RL
        No-Dachi NDA-2KC (Strange) takes 15 damage to RL.
            15 Armor remaining.


    Gauss Rifle at No-Dachi NDA-2KC (Strange); needs 5, rolls 6 : hits  RL
        No-Dachi NDA-2KC (Strange) takes 15 damage to RL.
            0 Armor remaining.


Weapons fire for No-Dachi NDA-2KC (Strange)
    Large Pulse Laser at Marauder II MAD-4K (MSD); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 7, rolls 11 : hits  RA
        Marauder II MAD-4K (MSD) takes 6 damage to RA.
            13 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 7, rolls 9 : hits  LL
        Marauder II MAD-4K (MSD) takes 6 damage to LL.
            21 Armor remaining.


Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 8 : hits  (using Rear table) CTR
        No-Dachi NDA-2KC (Strange) takes 6 damage to CTR.
            6 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 12 : hits  (using Rear table) RL
        No-Dachi NDA-2KC (Strange) takes 6 damage to RL.
             9 Internal Structure remaining
            Critical hit on RL. Roll is (3+1) = 4; no effect.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 4 : misses


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 9, rolls 8 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 8 : hits  (using Left Side table) RA
        Warhammer WHM-8D (Strange) takes 5 damage to RA.
            17 Armor remaining.


    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 8 : hits  (using Left Side table) LL
        Warhammer WHM-8D (Strange) takes 5 damage to LL.
            25 Armor remaining.


    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 9 : hits  (using Left Side table) LA
        Warhammer WHM-8D (Strange) takes 5 damage to LA.
            17 Armor remaining.


    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 8 : hits  (using Left Side table) LA
        Warhammer WHM-8D (Strange) takes 5 damage to LA.
            12 Armor remaining.


    ER Small Laser at Warhammer WHM-8D (Strange); needs 8, rolls 4 : misses


    ER Small Laser at Warhammer WHM-8D (Strange); needs 8, rolls 7 : misses


Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Marauder II MAD-4K (MSD); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER PPC at Marauder II MAD-4K (MSD); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Streak SRM 6 at Marauder II MAD-4K (MSD); needs 10, rolls 8 : fails to achieve lock.

Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Marauder II MAD-4K (MSD); needs 5, rolls 5 : hits  (using Rear table) LA
        Marauder II MAD-4K (MSD) takes 3 damage to LA.
            31 Armor remaining.


    ER Small Laser at Marauder II MAD-4K (MSD); needs 5, rolls 10 : hits  (using Rear table) RL
        Marauder II MAD-4K (MSD) takes 3 damage to RL.
            24 Armor remaining.


Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Leg Attack at No-Dachi NDA-2KC (Strange); needs 5, rolls 7 :         No-Dachi NDA-2KC (Strange) takes 4 damage to RL.
             5 Internal Structure remaining
            Critical hit on RL. Roll is 8; no effect.

            Critical hit on RL. Roll is 6; no effect.




No-Dachi NDA-2KC (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage) - 1 (weight class modifier)); needs 7, rolls 7 : succeeds.

Warhammer WHM-8D (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 4 : falls.
Warhammer WHM-8D (Strange) goes back to the hull down position instead of falling to the ground.
MegaMek: Game saved to savegames\autosave.sav
MSD: вот блин везучий
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for No-Dachi NDA-2KC (Strange)
    Kick (Left leg) at Longinus Battle Armor (Magnetic) (wob) (MSD); needs 9, rolls 12 : hits Trooper 4
        Longinus Battle Armor (Magnetic) (wob) (MSD) takes 28 damage to Trooper 4.
            Armor destroyed,             TROOPER KILLED,


Physical attacks for Ti Ts'ang TSG-9H (MSD)
    Kick (Left leg) at Warhammer WHM-8D (Strange); needs 6, rolls 7 : hits (using Left Side Kick table) LL
        Warhammer WHM-8D (Strange) takes 24 damage to LL.
            1 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 32 heat, sinks 32 heat and is now at 1 heat.
Ti Ts'ang TSG-9H (MSD) gains 26 heat, sinks 26 heat and is now at 9 heat.
Black Hawk-KU BHKU-O (MSD) gains 25 heat, sinks 32 heat and is now at 7 heat.
No-Dachi NDA-2KC (Strange) gains 28 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 31 heat, sinks 34 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
MSD rolls a 6[6+0].
Strange rolls a 8[8+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 3190 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: 4 крита мимо
Strange: да добей ты меня уже, и спат ьпойдём
Strange: проиграл я этот бой
Strange: .
Movement Phase
-------------------

Warhammer WHM-8D (Strange) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 5 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 5 : hits  RT
        No-Dachi NDA-2KC (Strange) takes 6 damage to RT.
            9 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 5, rolls 4 : misses


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 2 : misses


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 12 : hits  RL
        No-Dachi NDA-2KC (Strange) takes 5 damage to RL.
             SECTION DESTROYED,
            Critical hit on RL. Roll is 8; no effect.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 7, rolls 5 : misses


Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Warhammer WHM-8D (Strange); needs 7, rolls 9 : hits  (using Rear table) RTR
        Warhammer WHM-8D (Strange) takes 15 damage to RTR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on +Streak SRM 6.


    Heavy PPC at Warhammer WHM-8D (Strange); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Gauss Rifle at Warhammer WHM-8D (Strange); needs 7, rolls 2 : misses


Weapons fire for No-Dachi NDA-2KC (Strange)
    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 7 : hits  (using Rear table) RL
        Marauder II MAD-4K (MSD) takes 6 damage to RL.
            18 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 8 : hits  (using Rear table) LL
        Marauder II MAD-4K (MSD) takes 6 damage to LL.
            15 Armor remaining.


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 4 : misses


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 2 : misses


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 4 : misses


    Medium Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 12 : hits  (using Rear table) CTR
        Marauder II MAD-4K (MSD) takes 6 damage to CTR.
            7 Armor remaining.


    Small Pulse Laser at Marauder II MAD-4K (MSD); needs 6, rolls 3 : misses


    Small Laser at Marauder II MAD-4K (MSD); needs 8, rolls 6 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 8, rolls 10 : hits  (using Left Side table) RA
        Warhammer WHM-8D (Strange) takes 5 damage to RA.
            12 Armor remaining.


    ER Small Laser at Warhammer WHM-8D (Strange); needs 8, rolls 6 : misses


    ER Small Laser at Warhammer WHM-8D (Strange); needs 8, rolls 7 : misses


Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Ti Ts'ang TSG-9H (MSD); needs 7, rolls 7 : hits  RL
        Ti Ts'ang TSG-9H (MSD) takes 10 damage to RL.
            15 Armor remaining.


    ER PPC at Ti Ts'ang TSG-9H (MSD); needs 7, rolls 9 : hits  CT
        Ti Ts'ang TSG-9H (MSD) takes 10 damage to CT.
            20 Armor remaining.


    Streak SRM 6 at Ti Ts'ang TSG-9H (MSD); needs 7, rolls 9 : 6 missile(s) hit.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LA.
             SECTION DESTROYED,
            Critical hit on LA. Roll is 6; no effect.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LA.
        2 damage transfers to LT.
        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LT.
            20 Armor remaining.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LT.
            18 Armor remaining.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LL.
            26 Armor remaining.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to RT.
            10 Armor remaining.

        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LA.
        2 damage transfers to LT.
        Ti Ts'ang TSG-9H (MSD) takes 2 damage to LT.
            16 Armor remaining.


Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Heavy Machine Gun at Warhammer WHM-8D (Strange); needs 7, rolls 11 : 4 troopers hit (using Rear table)
        Warhammer WHM-8D (Strange) takes 3 damage to CTR (critical).
            7 Armor remaining.
            Critical hit on CT. Roll is 10; 1 location.
            CRITICAL HIT on Engine.

        Warhammer WHM-8D (Strange) takes 3 damage to RL.
            27 Armor remaining.

        Warhammer WHM-8D (Strange) takes 3 damage to RL.
            24 Armor remaining.

        Warhammer WHM-8D (Strange) takes 3 damage to LTR.
            4 Armor remaining.


    Machine Gun at Warhammer WHM-8D (Strange); needs 7, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..



Ti Ts'ang TSG-9H (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 12 : succeeds.

No-Dachi NDA-2KC (Strange) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    No-Dachi NDA-2KC (Strange) falls on its right side, suffering 7 damage.
        No-Dachi NDA-2KC (Strange) takes 5 damage to LA.
            1 Armor remaining.
        No-Dachi NDA-2KC (Strange) takes 2 damage to RA.
            1 Armor remaining.

Pilot of No-Dachi NDA-2KC (Strange) "Jason Lovatt" must roll 10 to avoid damage; rolls 6 : fails.
        Pilot of No-Dachi NDA-2KC (Strange) "Jason Lovatt" takes 1 damage.        
Pilot of No-Dachi NDA-2KC (Strange) "Jason Lovatt" needs a 3 to stay conscious.  Rolls 9 : successful!


Warhammer WHM-8D (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Ti Ts'ang TSG-9H (MSD)
    Kick (Left leg) at Warhammer WHM-8D (Strange); needs 6, rolls 5 : misses.

Ti Ts'ang TSG-9H (MSD) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 33 heat, sinks 32 heat and is now at 2 heat.
Ti Ts'ang TSG-9H (MSD) gains 26 heat, sinks 26 heat and is now at 9 heat.
Black Hawk-KU BHKU-O (MSD) gains 28 heat, sinks 32 heat and is now at 3 heat.
No-Dachi NDA-2KC (Strange) gains 28 heat, sinks 28 heat and is now at 9 heat.
Warhammer WHM-8D (Strange) gains 41 heat, sinks 34 heat and is now at 8 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
MSD rolls a 6[6+0].
Strange rolls a 12[12+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 2449 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Strange: мда, не везёт и всё, 
Strange: в спину мародёра кучей пульсов на 6-х чеках не проковырять. Это же надо так.
Strange: А ты блин реално везучий
MSD: ну не сказал бы
Strange: не сказал бы?
MSD: чтоб уж так
Strange: 6 раз подряд выиграл инцу
Strange: первым же критом остановил танк
MSD: имхо - у тебя сетап, на мой взгляд, не для таких маленьких пространств
Strange: но дачи в спину маре и всё мимо на 6-х чеках из 8-ми пульсов
Strange: и ты после этого не везучий
Strange: ?
Strange: ну-ну
MSD: расскажи это блекхавку без гироскопа.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Strange: да мне его даже нечем добить
Strange: то же повод для печали блин
Strange: всухую же побеждаешь
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 11: ghost targets active.
Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Warhammer WHM-8D (Strange); needs 6, rolls 10 : hits  (using Left Side table) CT
        Warhammer WHM-8D (Strange) takes 15 damage to CT.
            18 Armor remaining.


    Heavy PPC at Warhammer WHM-8D (Strange); needs 6, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Gauss Rifle at Warhammer WHM-8D (Strange); needs 6, rolls 8 : hits  (using Left Side table) LL
        Warhammer WHM-8D (Strange) takes 15 damage to LL.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on LL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Lower Leg.


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 10, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 10, rolls 12 : hits  CT
        Warhammer WHM-8D (Strange) takes 5 damage to CT.
            13 Armor remaining.


    ER Medium Laser at Warhammer WHM-8D (Strange); needs 10, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Medium Laser at Warhammer WHM-8D (Strange); needs 10, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for No-Dachi NDA-2KC (Strange)
    Large Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 6 : hits  (using Left Side table) LL
        Black Hawk-KU BHKU-O (MSD) takes 9 damage to LL.
            19 Armor remaining.


    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 6 : hits  (using Left Side table) LT
        Black Hawk-KU BHKU-O (MSD) takes 6 damage to LT.
            14 Armor remaining.


    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 6 : hits  (using Left Side table) LL
        Black Hawk-KU BHKU-O (MSD) takes 6 damage to LL.
            13 Armor remaining.


    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 7 : hits  (using Left Side table) RT
        Black Hawk-KU BHKU-O (MSD) takes 6 damage to RT.
            14 Armor remaining.


    Medium Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 7 : hits  (using Left Side table) CT
        Black Hawk-KU BHKU-O (MSD) takes 6 damage to CT.
            24 Armor remaining.


    Small Pulse Laser at Black Hawk-KU BHKU-O (MSD); needs 2, rolls 12 : hits  (using Left Side table) LT
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to LT.
            11 Armor remaining.


Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 1, rolls 9 : hits  CT
        No-Dachi NDA-2KC (Strange) takes 6 damage to CT.
            25 Armor remaining.


    Medium Pulse Laser at No-Dachi NDA-2KC (Strange); needs 1, rolls 5 : hits  CT
        No-Dachi NDA-2KC (Strange) takes 6 damage to CT.
            19 Armor remaining.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 3, rolls 12 : hits  RA
        No-Dachi NDA-2KC (Strange) takes 5 damage to RA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RA. Roll is 3; no effect.


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 3, rolls 2 : misses


    Medium Laser at No-Dachi NDA-2KC (Strange); needs 3, rolls 6 : hits  LT
        No-Dachi NDA-2KC (Strange) takes 5 damage to LT.
             10 Internal Structure remaining
            Critical hit on LT. Roll is 8; no effect.


Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Heavy Machine Gun at No-Dachi NDA-2KC (Strange); needs 3, rolls 8 : 1 troopers hit (using Rear table)
        No-Dachi NDA-2KC (Strange) takes 3 damage to RTR.
            1 Armor remaining.


    Machine Gun at No-Dachi NDA-2KC (Strange); needs 3, rolls 7 : 3 troopers hit (using Rear table)
        No-Dachi NDA-2KC (Strange) takes 2 damage to RL.
        2 damage transfers to RTR.
        No-Dachi NDA-2KC (Strange) takes 2 damage to RTR.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Medium Pulse Laser.
            CRITICAL HIT on Engine.

        No-Dachi NDA-2KC (Strange) takes 2 damage to LA.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on LA. Roll is 5; no effect.

        No-Dachi NDA-2KC (Strange) takes 2 damage to RA.
             5 Internal Structure remaining
            Critical hit on RA. Roll is 10; 1 location.
            CRITICAL HIT on Sword.


Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Ti Ts'ang TSG-9H (MSD); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Medium Laser at Ti Ts'ang TSG-9H (MSD); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Marauder II MAD-4K (MSD); needs 5, rolls 6 : hits  (using Rear table) RA
        Marauder II MAD-4K (MSD) takes 3 damage to RA.
            10 Armor remaining.


    ER Small Laser at Marauder II MAD-4K (MSD); needs 5, rolls 5 : hits  (using Rear table) RA
        Marauder II MAD-4K (MSD) takes 3 damage to RA.
            7 Armor remaining.




Warhammer WHM-8D (Strange) must make 2 piloting skill roll(s) (leg/foot actuator hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (20+ damage)); needs 7, rolls 10 : succeeds.
    Roll #2, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier) + 1 (leg/foot actuator hit)); needs 6, rolls 5 : falls.
Warhammer WHM-8D (Strange) goes back to the hull down position instead of falling to the ground.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Marauder II MAD-4K (MSD)
    Kick (Left leg) at No-Dachi NDA-2KC (Strange); needs 1, rolls 7 : hits (using Rear table) LTR
        No-Dachi NDA-2KC (Strange) takes 20 damage to LTR.
            Armor destroyed,             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        6 damage transfers to CTR.
            Critical hit on LT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Medium Pulse Laser.
*** No-Dachi NDA-2KC (Strange) DESTROYED by engine destruction! ***
        No-Dachi NDA-2KC (Strange) takes 6 damage to CTR.
            0 Armor remaining.


Physical attacks for Warhammer WHM-8D (Strange)
    Punch (Right Arm) at Ti Ts'ang TSG-9H (MSD); needs 10, rolls 7 : misses.

Physical attacks for Ti Ts'ang TSG-9H (MSD)
    Kick (Left leg) at Warhammer WHM-8D (Strange); needs 6, rolls 3 : misses.

Ti Ts'ang TSG-9H (MSD) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 32 heat, sinks 32 heat and is now at 2 heat.
Ti Ts'ang TSG-9H (MSD) gains 22 heat, sinks 26 heat and is now at 5 heat.
Black Hawk-KU BHKU-O (MSD) gains 27 heat, sinks 30 heat and is now at 0 heat.
Warhammer WHM-8D (Strange) gains 27 heat, sinks 34 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
MSD rolls a 9[9+0].
Strange rolls a 7[7+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 1500 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Warhammer WHM-8D (Strange) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Warhammer WHM-8D (Strange)
    ER PPC at Marauder II MAD-4K (MSD); needs 4, rolls 7 : hits  RT
        Marauder II MAD-4K (MSD) takes 10 damage to RT.
            16 Armor remaining.
    ER PPC at Marauder II MAD-4K (MSD); needs 4, rolls 9 : hits  RL
        Marauder II MAD-4K (MSD) takes 10 damage to RL.
            8 Armor remaining.
    ER Medium Laser at Marauder II MAD-4K (MSD); needs 6, rolls 4 : misses
    ER Medium Laser at Marauder II MAD-4K (MSD); needs 6, rolls 4 : misses
    ER Small Laser at Marauder II MAD-4K (MSD); needs 8, rolls 10 : hits  LT
        Marauder II MAD-4K (MSD) takes 3 damage to LT.
            29 Armor remaining.
    ER Small Laser at Marauder II MAD-4K (MSD); needs 8, rolls 10 : hits  LT
        Marauder II MAD-4K (MSD) takes 3 damage to LT.
            26 Armor remaining.
Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 5, rolls 8 : hits  (using Rear table) CTR
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to CTR.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.
    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 5, rolls 9 : hits  (using Rear table) RTR
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to RTR.
            0 Armor remaining.
Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at Warhammer WHM-8D (Strange); needs 7, rolls 9 : hits  (using Left Side table) LL
        Warhammer WHM-8D (Strange) takes 6 damage to LL.
             SECTION DESTROYED,
        5 damage transfers to LT.
            Critical hit on LL. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Hip.
        Warhammer WHM-8D (Strange) takes 5 damage to LT.
            18 Armor remaining.
    Medium Pulse Laser at Warhammer WHM-8D (Strange); needs 7, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
    Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 7 : misses
        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
    Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 10 : hits  (using Left Side table) RL
        Warhammer WHM-8D (Strange) takes 5 damage to RL.
            19 Armor remaining.
    Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 3 : misses
        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 7 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 10 : hits  (using Rear table) LTR
        Warhammer WHM-8D (Strange) takes 5 damage to LTR.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 9
        Fire started in hex 1113.
    ER Medium Laser at Warhammer WHM-8D (Strange); needs 9, rolls 9 : hits  (using Rear table) RA
        Warhammer WHM-8D (Strange) takes 5 damage to RA.
            7 Armor remaining.
Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Warhammer WHM-8D (Strange); needs 5, rolls 8 : hits  (using Left Side table) LL
        Warhammer WHM-8D (Strange) takes 15 damage to LL.
        15 damage transfers to LT.
        Warhammer WHM-8D (Strange) takes 15 damage to LT.
            3 Armor remaining.
    Heavy PPC at Warhammer WHM-8D (Strange); needs 5, rolls 10 : hits  (using Left Side table) LL
        Warhammer WHM-8D (Strange) takes 15 damage to LL.
        15 damage transfers to LT.
        Warhammer WHM-8D (Strange) takes 15 damage to LT.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on LT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Double Heat Sink.
    Gauss Rifle at Warhammer WHM-8D (Strange); needs 5, rolls 10 : hits  (using Left Side table) HD
        Warhammer WHM-8D (Strange) takes 15 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Warhammer WHM-8D (Strange) DESTROYED by damage! ***
        >Warhammer WHM-8D (Strange) suffers catastrophic damage, but the autoeject system was engaged.
    
Warhammer WHM-8D (Strange) must make a piloting skill check (landing in light woods).
    Needs 10 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) + 2 (landing in light woods)], rolls 8 : fails.
            CRITICAL HIT on C3 Slave.
Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Heavy Machine Gun at Warhammer WHM-8D (Strange); needs 7, rolls 7 : 3 troopers hit (using Left Side table)
        Warhammer WHM-8D (Strange) takes 3 damage to LA.
            9 Armor remaining.
        Warhammer WHM-8D (Strange) takes 3 damage to LA.
            6 Armor remaining.
        Warhammer WHM-8D (Strange) takes 3 damage to LA.
            3 Armor remaining.
    Machine Gun at Warhammer WHM-8D (Strange); needs 7, rolls 9 : 2 troopers hit (using Left Side table)
        Warhammer WHM-8D (Strange) takes 2 damage to LL.
        2 damage transfers to LT.
        Warhammer WHM-8D (Strange) takes 2 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
            Critical hit on LT. Roll is 3; no effect.
        Warhammer WHM-8D (Strange) takes 2 damage to LA.
        2 damage transfers to LT.
        Warhammer WHM-8D (Strange) takes 2 damage to LT.
        2 damage transfers to CT.
        Warhammer WHM-8D (Strange) takes 2 damage to CT.
            11 Armor remaining.
Marauder II MAD-4K (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 31 heat, sinks 32 heat and is now at 1 heat.
Ti Ts'ang TSG-9H (MSD) gains 22 heat, sinks 26 heat and is now at 1 heat.
Black Hawk-KU BHKU-O (MSD) gains 27 heat, sinks 27 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 1113 was started this round.
Light smoke fills 1013.
Light smoke fills 1012.
Light smoke fills 1114.
MegaMek: Game saved to savegames\autosave.sav
MSD: все или дальше?
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
MSD rolls a 10[10+0].
Strange rolls a 5[5+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 288 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Strange: попробую хоть одного прибрать
Strange: а то обидно блин
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Crow Scout Helicopter (C3) (Strange) must make a piloting skill check while moving from hex 1706 to hex 1707 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 7, rolls 6 : misses


    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 7, rolls 7 : hits  (using Right Side table) CT
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to CT.
            21 Armor remaining.


Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 9 : misses


    ER Small Laser at Crow Scout Helicopter (C3) (Strange); needs 11, rolls 8 : misses


    ER Small Laser at Crow Scout Helicopter (C3) (Strange); needs 11, rolls 4 : misses


    Gauss Rifle at Crow Scout Helicopter (C3) (Strange); needs 9, rolls 3 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 7 : misses


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 7 : misses


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 7 : misses


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 8 : misses


Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Heavy Machine Gun at Crow Scout Helicopter (C3) (Strange); needs 9, rolls 10 : 4 troopers hit (using Right Side table)
        Crow Scout Helicopter (C3) (Strange) takes 1 damage to RO.
            1 Armor remaining.
 Rotor damaged!

        Crow Scout Helicopter (C3) (Strange) takes 3 damage to RS.
            2 Armor remaining.

        Crow Scout Helicopter (C3) (Strange) takes 3 damage to RR.
            1 Armor remaining.

        Crow Scout Helicopter (C3) (Strange) takes 1 damage to RO.
            0 Armor remaining.
 Rotor damaged!


    Machine Gun at Crow Scout Helicopter (C3) (Strange); needs 9, rolls 7 : misses

Weapons fire for Black Hawk-KU BHKU-O (MSD)
    Medium Pulse Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 6 : misses


    Medium Pulse Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 11 : hits  FR
        Crow Scout Helicopter (C3) (Strange) takes 6 damage to FR.
            2 Armor remaining.


    Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 12, rolls 8 : misses


    Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 12, rolls 7 : misses


    Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 12, rolls 3 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Marauder II MAD-4K (MSD) gains 20 heat, sinks 21 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (MSD) gains 21 heat, sinks 22 heat and is now at 0 heat.
Black Hawk-KU BHKU-O (MSD) gains 28 heat, sinks 28 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Light smoke cloud drifts to 0914 and 0913 and 1014.
Fire at 1113 is burning brightly.
Fire spreads to 1013!
Fire at 1013 was started this round.
Light smoke fills 0914.
Light smoke fills 0913.
Light smoke fills 1014.
Light smoke fills 1013.
Light smoke fills 1012.
Light smoke fills 1114.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
MSD rolls a 8[8+0].
Strange rolls a 9[9+0].
Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Strange: 224 BV remaining (from 6679 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Local Save only outside double blind games.
Movement Phase
-------------------

Crow Scout Helicopter (C3) (Strange) must make a piloting skill check while moving from hex 1709 to hex 1710 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 3 : fails.

Crow Scout Helicopter (C3) (Strange) sideslips 2 hexes 
    Skids into hex 1708.
    Skids into hex 1707.
    Skid ends.

Crow Scout Helicopter (C3) (Strange) must make a piloting skill check while moving from hex 1712 to hex 1612 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Crow Scout Helicopter (C3) (Strange) needs a 7 for Ghost Targets, rolls a 11: ghost targets active.
Weapons fire for Crow Scout Helicopter (C3) (Strange)
    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 7, rolls 5 : misses


    ER Small Laser at Black Hawk-KU BHKU-O (MSD); needs 7, rolls 8 : hits  (using Right Side table) LA
        Black Hawk-KU BHKU-O (MSD) takes 3 damage to LA.
            14 Armor remaining.


Weapons fire for Marauder II MAD-4K (MSD)
    Heavy PPC at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 8 : misses


    Heavy PPC at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 6 : misses


    Gauss Rifle at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 8 : misses


Weapons fire for Ti Ts'ang TSG-9H (MSD)
    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 12 : hits  (using Left Side table) RO
        Crow Scout Helicopter (C3) (Strange) takes 1 damage to RO.
             1 Internal Structure remaining
 Rotor damaged!
            Critical hit on RO. Roll is 7; Rotor damaged!


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 5 : misses


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 6 : misses


    ER Medium Laser at Crow Scout Helicopter (C3) (Strange); needs 10, rolls 3 : misses


Weapons fire for Longinus Battle Armor (Magnetic) (wob) (MSD)
    Heavy Machine Gun at Crow Scout Helicopter (C3) (Strange); needs 9, rolls 7 : misses

    Machine Gun at Crow Scout Helicopter (C3) (Strange); needs 9, rolls 10 : 3 troopers hit (using Left Side table)
        Crow Scout Helicopter (C3) (Strange) takes 2 damage to LS.
            3 Armor remaining.

        Crow Scout Helicopter (C3) (Strange) takes 2 damage to FR.
            0 Armor remaining.

        Crow Scout Helicopter (C3) (Strange) takes 2 damage to FR.
             SECTION DESTROYED,
*** Crow Scout Helicopter (C3) (Strange) DESTROYED by damage! ***
            Critical hit on FR. Roll is 3; no effect.



MegaMek: Game saved to savegames\autosave.sav
MSD: гг
Strange: ага
Strange: выкладывай на форум
MSD: как это сдалеть?
Strange: файл с детальным отчётом о ходе боя - полный лог
Strange: мека тебе напишет какой файл она это скинула
MSD: а. ясно.
MSD: кк
Physical Attack Phase
-------------------

Heat Phase
-------------------
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 0814 and 0813 and 0915.
Light smoke cloud drifts to 0814 and 0813 and 0915.
Light smoke cloud drifts to 0914 and 0913 and 1014.
Fire at 1013 is burning brightly.
Fire spreads to 0914!
Fire at 1113 is burning brightly.
Fire at 0914 was started this round.
Light smoke fills 0814.
Light smoke fills 0813.
Light smoke fills 0915.
Light smoke fills 0914.
Light smoke fills 0913.
Light smoke fills 1014.
Light smoke fills 1013.
Light smoke fills 1012.
Light smoke fills 1114.
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

MSD: 5372 BV remaining (from 6671 initially) 0 BV fled
Strange: 0 BV remaining (from 6679 initially) 0 BV fled

Survivors are:
Marauder II MAD-4K (MSD)
Pilot : Xing-hua Ning [4/5]
Kills : 3

Ti Ts'ang TSG-9H (MSD)
Pilot : Sarah Strilakos [4/5]
Kills : 0

Longinus Battle Armor (Magnetic) (wob) (MSD)
Gunnery Skill : Tanka Xhaxhka [4]
Kills : 1

Black Hawk-KU BHKU-O (MSD)
Pilot : Tak-Wing Matsumoto [4/5]
Kills : 0


Graveyard contains:
Challenger MBT Mk. XI (Strange)
Driver : Nayeli Pappou [4/5]
Kills : 0
Destroyed by Marauder II MAD-4K (MSD)

No-Dachi NDA-2KC (Strange)
Pilot : Jason Lovatt [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Marauder II MAD-4K (MSD)

Warhammer WHM-8D (Strange)
Pilot : Victor Demachi [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Marauder II MAD-4K (MSD)

Crow Scout Helicopter (C3) (Strange)
Driver : Cristin Jones [4/5]
Kills : 0
Destroyed by Longinus Battle Armor (Magnetic) (wob) (MSD)


The following utterly destroyed units are not available for salvage:
MechWarrior Victor Demachi (Strange)
Gunnery Skill : Victor Demachi [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
***Server: MSD disconnected.