Log file opened Fri Sep 30 22:00:52 MSK 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2359
***Server: RAF_acefalcon connected from /88.147.216.244
***Server: Unit 1(RAF_acefalcon) has been customized.
***Server: Unit 2(RAF_acefalcon) has been customized.
***Server: Unit 3(RAF_acefalcon) has been customized.
***Server: Unit 4(RAF_acefalcon) has been customized.
***Server: Unit 5(RAF_acefalcon) has been customized.
***Server: Unit 6(RAF_acefalcon) has been customized.
***Server: Unit 7(RAF_acefalcon) has been customized.
***Server: Unit 8(RAF_acefalcon) has been customized.
***Server: Unit 7(RAF_acefalcon) has been customized.
***Server: Unit 7(RAF_acefalcon) has been customized.
***Server: Unit 2(RAF_acefalcon) has been customized.
***Server: Player RAF_acefalcon changed map dimensions
***Server: Player RAF_acefalcon changed option "Friendly fire" to false.
***Server: Player RAF_acefalcon changed option "Real Blind Drop" to false.
***Server: Player RAF_acefalcon changed option "Ammo & Equipment Limits" to false.
***Server: Player RAF_acefalcon changed option "Allow command-line nukes." to false.
***Server: Player RAF_acefalcon changed option "REALLY allow command-line nukes." to false.
***Server: Player RAF_acefalcon changed option "TacOps Minefields" to false.
***Server: Player RAF_acefalcon changed option "TacOps Double blind" to false.
***Server: Player RAF_acefalcon changed option "TacOps Sensor Rules" to false.
***Server: Player RAF_acefalcon changed option "No Double Blind Messages" to false.
***Server: Player RAF_acefalcon changed option "Teams share vision" to false.
***Server: Player RAF_acefalcon changed option "TacOps Beagle Active Probes" to false.
***Server: Player RAF_acefalcon changed option "TacOps ECCM" to false.
***Server: Player RAF_acefalcon changed option "TacOps Ghost Targets" to false.
***Server: Player RAF_acefalcon changed option "TacOps Dig In (infantry)" to false.
***Server: Player RAF_acefalcon changed option "TacOps Angel ECM" to false.
***Server: Player RAF_acefalcon changed option "TacOps Battlefield Wreckage" to false.
***Server: Player RAF_acefalcon changed option "TacOps Skin of Teeth Ejection" to false.
***Server: Player RAF_acefalcon changed option "TacOps Mobile HQs" to false.
***Server: Player RAF_acefalcon changed option "TacOps PSR Fumbles" to false.
***Server: Player RAF_acefalcon changed option "TacOps Self-Destruct" to false.
***Server: Player RAF_acefalcon changed option "StratOps Partial Repairs" to false.
***Server: Player RAF_acefalcon changed option "(Legacy) Assault Drop" to false.
***Server: Player RAF_acefalcon changed option "(Legacy) Paratroopers" to false.
***Server: Player RAF_acefalcon changed option "TacOps Advanced Determining Critical Hits" to false.
***Server: Player RAF_acefalcon changed option "TacOps Called Shots" to false.
***Server: Player RAF_acefalcon changed option "TacOps Starting Fires" to false.
***Server: Player RAF_acefalcon changed option "TacOps Extreme Range Rules" to false.
***Server: Player RAF_acefalcon changed option "TacOps Cluster Hit Penalties" to false.
***Server: Player RAF_acefalcon changed option "TacOps PPC Field Inhibitor Disengage" to false.
***Server: Player RAF_acefalcon changed option "TacOps Charge Damage" to false.
***Server: Player RAF_acefalcon changed option "TacOps Burst Fire MGs" to false.
***Server: Player RAF_acefalcon changed option "TacOps Partial Cover" to false.
***Server: Player RAF_acefalcon changed option "TacOps BA Critical hits" to false.
***Server: Player RAF_acefalcon changed option "TacOps Hot-Loading" to false.
***Server: Player RAF_acefalcon changed option "TacOps Grappling skill" to false.
***Server: Player RAF_acefalcon changed option "TacOps Jump Jet Attack" to false.
***Server: Player RAF_acefalcon changed option "TacOps Trip Attack" to false.
***Server: Player RAF_acefalcon changed option "TacOps Gauss Weapons" to false.
***Server: Player RAF_acefalcon changed option "TacOps Retractable Blades" to false.
***Server: Player RAF_acefalcon changed option "TacOps Ammunition" to false.
***Server: Player RAF_acefalcon changed option "TacOps Vehicle Effectiveness" to false.
***Server: Player RAF_acefalcon changed option "TacOps Vehicle Firing Arcs" to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Allow artillery units on-map to pre-designate autohit hexes." to true.
***Server: Player RAF_acefalcon changed option "TacOps Sprinting" to false.
***Server: Player RAF_acefalcon changed option "TacOps Evading" to false.
***Server: Player RAF_acefalcon changed option "TacOps Skilled Evading" to false.
***Server: Player RAF_acefalcon changed option "TacOps Leaping" to false.
***Server: Player RAF_acefalcon changed option "TacOps defensive physical PSR weight modifier" to false.
***Server: Player RAF_acefalcon changed option "TacOps attack physical PSR weight modifier" to false.
***Server: Player RAF_acefalcon changed option "TacOps Leg Damage Rule" to false.
***Server: Player RAF_acefalcon changed option "TacOps Backward Movement(Expanded)" to false.
***Server: Player RAF_acefalcon changed option "TacOps Hull Down" to false.
***Server: Player RAF_acefalcon changed option "TacOps Falling (Expanded)" to false.
***Server: Player RAF_acefalcon changed option "TacOps Attempting to Stand" to false.
***Server: Player RAF_acefalcon changed option "TacOps Careful Stand" to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Vehicles can be abandoned" to true.
***Server: Player RAF_acefalcon changed option "(Unofficial) Ejected Pilots Flee" to true.
***Server: Player RAF_acefalcon changed option "Allow aerospace units on ground maps" to false.
***Server: Player RAF_acefalcon changed option "StratOps Capital Fighters" to false.
***Server: Player RAF_acefalcon changed option "StratOps Fuel Consumption" to false.
***Server: Player RAF_acefalcon changed option "StratOps Conventional Fusion Fuel Bonus" to false.
***Server: Player RAF_acefalcon changed option "StratOps HarJel" to false.
***Server: Player RAF_acefalcon changed option "StratOps Gravitational Effects" to false.
***Server: Player RAF_acefalcon changed option "StratOps Advanced Movement" to false.
***Server: Player RAF_acefalcon changed option "StratOps Advanced Atmospheric Control Rolls" to false.
***Server: Player RAF_acefalcon changed option "Ammo explosions" to false.
***Server: Player RAF_acefalcon changed option "StratOps Advanced Anti-Aircraft" to false.
***Server: Player RAF_acefalcon changed option "StratOps AAA Capital Laser Targeting" to false.
***Server: Player RAF_acefalcon changed option "StratOps Bracketing Fire" to false.
***Server: Player RAF_acefalcon changed option "StratOps Electronic Warfare" to false.
***Server: Player RAF_acefalcon changed option "StratOps Sensor Shadows" to false.
***Server: Player RAF_acefalcon changed option "StratOps Over-Penetration Fire" to false.
***Server: Player RAF_acefalcon changed option "StratOps Space Bombing" to false.
***Server: Player RAF_acefalcon changed option "StratOps variable damage thresholds" to false.
***Server: Player RAF_acefalcon changed option "Allow nuclear weapons" to false.
***Server: Player RAF_acefalcon changed option "Pilot Special Abilities" to false.
***Server: Player RAF_acefalcon changed option "Edge" to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Commander Initiative" to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Manual Shutdown/Startup" to false.
***Server: Player RAF_acefalcon changed option "(Unofficial) Begin Game Shutdown" to false.
***Server: Unit 2(RAF_acefalcon) has been customized.
***Server: Player RAF_acefalcon changed map dimensions
***Server: Strange connected from /178.66.47.208
Strange: Тут
RAF_acefalcon: деплоишься снизу или сверху?
RAF_acefalcon: выбирай себе мапшит соответствующий
Strange: давай я буду снизу
RAF_acefalcon: ок
RAF_acefalcon: SW твой
***Server: Unit 9(Strange) has been customized.
***Server: Player RAF_acefalcon changed map settings
***Server: Unit 11(Strange) has been customized.
***Server: Unit 12(Strange) has been customized.
***Server: Unit 13(Strange) has been customized.
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
Strange: вроде готов
RAF_acefalcon: для уток
RAF_acefalcon: деплой SW
RAF_acefalcon: мапшит себе выбери
***Server: Player Strange changed map settings
RAF_acefalcon: этого мапшита в списке нет(
RAF_acefalcon: бери то, что есть в списке Ивила
Strange: как поменять?
RAF_acefalcon: скажи какой хочешь, я поставлю)
Strange: если повернуть можно, то valley
***Server: Player RAF_acefalcon changed map settings
***Server: Player RAF_acefalcon changed map settings
RAF_acefalcon: хм
Strange: не вертится?
***Server: Player RAF_acefalcon changed map dimensions
***Server: Player RAF_acefalcon changed map settings
***Server: Player RAF_acefalcon changed map settings
***Server: Player RAF_acefalcon changed map settings
RAF_acefalcon: вот так!
RAF_acefalcon: готов? поехали
Strange: поехали:)
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
RAF_acefalcon rolls a 11[11+0].
Strange rolls a 4[4+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 8067 BV remaining (from 8067 initially) 0 BV fled
Strange: 8092 BV remaining (from 8092 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
RAF_acefalcon rolls a 7[7+0].
Strange rolls a 8[8+0].
The turn order for movement is:
RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 8067 BV remaining (from 8067 initially) 0 BV fled
Strange: 8092 BV remaining (from 8092 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 8, rolls 8 : hits CT
Tomahawk C (RAF_acefalcon) takes 10 damage to CT.
36 Armor remaining.
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 8, rolls 10 : hits RA
Tomahawk C (RAF_acefalcon) takes 10 damage to RA.
24 Armor remaining.
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 10, rolls 8 : misses
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 10, rolls 11 : hits LA
Tomahawk C (RAF_acefalcon) takes 7 damage to LA.
27 Armor remaining.
Weapons fire for Tomahawk C (RAF_acefalcon)
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 8 : hits LT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
7 Armor remaining.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 7 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 5 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 9 : hits LT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
Armor destroyed, 10 Internal Structure remaining
Critical hit on LT. Roll is 7; no effect.
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 6 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 8 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 7 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 5 : misses
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 3 : misses
ER Large Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 5 : misses
ER Medium Laser at Nova Cat E (RAF_acefalcon); needs 10, rolls 7 : misses
ER Medium Laser at Nova Cat E (RAF_acefalcon); needs 10, rolls 10 : hits LA
Nova Cat E (RAF_acefalcon) takes 7 damage to LA.
15 Armor remaining.
ER Medium Laser at Nova Cat E (RAF_acefalcon); needs 10, rolls 7 : misses
Weapons fire for Cougar A (Strange)
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 11, rolls 7 : misses
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 11, rolls 9 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 11, rolls 2 : misses
Weapons fire for Nova Cat E (RAF_acefalcon)
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 8 : hits LT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is 2; no effect.
ATM 9 ( ammo) at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 3 : misses
ATM 9 ( ammo) at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 9 : misses
ATM 9 ( ammo) at Stormcrow (Ryoken) Prime (Strange); needs 10, rolls 4 : misses
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 5 : misses
Ultra AC/5 at Tomahawk C (RAF_acefalcon); needs 11, rolls 8 : misses
ATM 3 at Tomahawk C (RAF_acefalcon); needs 11, rolls 7 : misses
ATM 3 at Tomahawk C (RAF_acefalcon); needs 11, rolls 6 : misses
ATM 3 at Tomahawk C (RAF_acefalcon); needs 11, rolls 10 : misses
ATM 3 at Tomahawk C (RAF_acefalcon); needs 11, rolls 9 : misses
ER Large Laser at Tomahawk C (RAF_acefalcon); needs 11, rolls 8 : misses
ER Large Laser at Tomahawk C (RAF_acefalcon); needs 11, rolls 9 : misses
Tomahawk C (RAF_acefalcon) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Stormcrow (Ryoken) Prime (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
Stormcrow (Ryoken) Prime (Strange) falls on its right side, suffering 6 damage.
Stormcrow (Ryoken) Prime (Strange) takes 5 damage to CT.
20 Armor remaining.
Stormcrow (Ryoken) Prime (Strange) takes 1 damage to LL.
24 Armor remaining.
Pilot of Stormcrow (Ryoken) Prime (Strange) "Yayuk Badru" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Stormcrow (Ryoken) Prime (Strange) "Yayuk Badru" takes 1 damage.
Pilot of Stormcrow (Ryoken) Prime (Strange) "Yayuk Badru" needs a 3 to stay conscious. Rolls 7 : successful!
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Tomahawk C (RAF_acefalcon) gains 41 heat, sinks 41 heat and is now at 0 heat.
Savage Coyote W (RAF_acefalcon) gains 43 heat, sinks 40 heat and is now at 3 heat.
Nova Cat E (RAF_acefalcon) gains 29 heat, sinks 29 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (Strange) gains 30 heat, sinks 30 heat and is now at 0 heat.
Stormcrow (Ryoken) Prime (Strange) gains 51 heat, sinks 38 heat and is now at 13 heat.
Cougar A (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat.
Savage Coyote B (Strange) gains 45 heat, sinks 40 heat and is now at 5 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
RAF_acefalcon rolls a 6[6+0].
Strange rolls a 7[7+0].
The turn order for movement is:
RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 7965 BV remaining (from 8067 initially) 0 BV fled
Strange: 7334 BV remaining (from 8092 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Stormcrow (Ryoken) Prime (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 9 : hits LT
Tomahawk C (RAF_acefalcon) takes 10 damage to LT.
22 Armor remaining.
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 10 : hits RL
Tomahawk C (RAF_acefalcon) takes 10 damage to RL.
31 Armor remaining.
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 6 : misses
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 9 : hits CT
Tomahawk C (RAF_acefalcon) takes 7 damage to CT.
29 Armor remaining.
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Savage Coyote W (RAF_acefalcon); needs 10, rolls 5 : misses
Weapons fire for Cougar A (Strange)
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 10, rolls 6 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 8, rolls 3 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 8, rolls 8 : 20 missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to CT.
29 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LA.
20 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 5 damage to RL.
25 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 5 damage to RA.
20 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 10, rolls 5 : misses
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 8 : hits RT
Savage Coyote B (Strange) takes 10 damage to RT.
16 Armor remaining.
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 10 : hits RT
Savage Coyote B (Strange) takes 10 damage to RT.
6 Armor remaining.
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 2 : misses
Small Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 7 : hits CT
Savage Coyote B (Strange) takes 3 damage to CT.
31 Armor remaining.
Small Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 6 : hits RT
Savage Coyote B (Strange) takes 3 damage to RT.
3 Armor remaining.
Weapons fire for Tomahawk C (RAF_acefalcon)
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 7, rolls 10 : hits (using Left Side table) LL
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LL.
14 Armor remaining.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 7, rolls 6 : misses
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 7, rolls 10 : hits (using Left Side table) LT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
10 damage transfers to CT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to CT.
10 Armor remaining.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 7, rolls 8 : hits (using Left Side table) RT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to RT.
7 Armor remaining.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 11 : hits LT (critical)
Savage Coyote W (RAF_acefalcon) takes 10 damage to LT (critical).
16 Armor remaining.
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on +Large Pulse Laser.
CRITICAL HIT on Light Active Probe.
Ultra AC/5 at Savage Coyote W (RAF_acefalcon); needs 8, rolls 10 :
Savage Coyote W (RAF_acefalcon) takes 5 damage to LA.
15 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 10 : hits LL
Savage Coyote W (RAF_acefalcon) takes 3 damage to LL.
27 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 7 : hits RT
Savage Coyote W (RAF_acefalcon) takes 3 damage to RT.
23 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 9 : hits LT
Savage Coyote W (RAF_acefalcon) takes 3 damage to LT.
13 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 5 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 8, rolls 7 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 11, rolls 2 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 11, rolls 4 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 11, rolls 9 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 8 : hits RA
Savage Coyote W (RAF_acefalcon) takes 3 damage to RA.
17 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 2 : misses
Weapons fire for Nova Cat E (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 2 : misses
ATM 9 at Savage Coyote B (Strange); needs 9, rolls 8 : misses
ATM 9 at Savage Coyote B (Strange); needs 9, rolls 3 : misses
ATM 9 at Savage Coyote B (Strange); needs 9, rolls 4 : misses
Tomahawk C (RAF_acefalcon) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
Tomahawk C (RAF_acefalcon) falls on its right side, suffering 10 damage.
Tomahawk C (RAF_acefalcon) takes 5 damage to LT.
17 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to RA.
19 Armor remaining.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" must roll 6 to avoid damage; rolls 9 : succeeds.
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
Stormcrow (Ryoken) Prime (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Savage Coyote B (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Tomahawk C (RAF_acefalcon) gains 42 heat, sinks 42 heat and is now at 0 heat.
Savage Coyote W (RAF_acefalcon) gains 36 heat, sinks 39 heat and is now at 0 heat.
Nova Cat E (RAF_acefalcon) gains 30 heat, sinks 30 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (Strange) gains 30 heat, sinks 30 heat and is now at 0 heat.
Stormcrow (Ryoken) Prime (Strange) gains 25 heat, sinks 38 heat and is now at 0 heat.
Cougar A (Strange) gains 21 heat, sinks 20 heat and is now at 1 heat.
Savage Coyote B (Strange) gains 33 heat, sinks 38 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
RAF_acefalcon rolls a 10[10+0].
Strange rolls a 7[7+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 7370 BV remaining (from 8067 initially) 0 BV fled
Strange: 7158 BV remaining (from 8092 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Tomahawk C (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 6 : misses
Large Pulse Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 9 : hits (using Right Side table) CT
Nova Cat E (RAF_acefalcon) takes 10 damage to CT.
25 Armor remaining.
Medium Pulse Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 9 : hits (using Right Side table) CT
Nova Cat E (RAF_acefalcon) takes 7 damage to CT.
18 Armor remaining.
Medium Pulse Laser at Nova Cat E (RAF_acefalcon); needs 8, rolls 7 : misses
Weapons fire for Tomahawk C (RAF_acefalcon)
Large Pulse Laser at Cougar A (Strange); needs 7, rolls 3 : misses
Large Pulse Laser at Cougar A (Strange); needs 7, rolls 12 : hits LL
Cougar A (Strange) takes 10 damage to LL.
2 Armor remaining.
Large Pulse Laser at Cougar A (Strange); needs 7, rolls 7 : hits RA
Cougar A (Strange) takes 10 damage to RA.
1 Armor remaining.
Large Pulse Laser at Cougar A (Strange); needs 7, rolls 11 : hits CT
Cougar A (Strange) takes 10 damage to CT.
4 Armor remaining.
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 10 : hits RA
Savage Coyote W (RAF_acefalcon) takes 10 damage to RA.
7 Armor remaining.
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 8 : misses
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 8 : misses
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 3 : misses
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 8 : hits LL
Savage Coyote B (Strange) takes 10 damage to LL.
20 Armor remaining.
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 5 : misses
ER Medium Laser at Savage Coyote B (Strange); needs 8, rolls 3 : misses
Small Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 8 : hits RT
Savage Coyote B (Strange) takes 3 damage to RT.
0 Armor remaining.
Small Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 7 : hits CT
Savage Coyote B (Strange) takes 3 damage to CT.
28 Armor remaining.
Weapons fire for Cougar A (Strange)
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 8 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 9, rolls 8 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 9, rolls 8 : misses
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 9, rolls 4 : misses
Weapons fire for Nova Cat E (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 5 : hits (using Rear table) LA
Savage Coyote B (Strange) takes 10 damage to LA.
15 Armor remaining.
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 7, rolls 5 : misses
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 7, rolls 6 : misses
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 7, rolls 8 : 5 high-explosive missile(s) hit (using Rear table) (w/ +2 bonus).
Savage Coyote B (Strange) takes 5 damage to RA.
20 Armor remaining.
Savage Coyote B (Strange) takes 5 damage to RA.
15 Armor remaining.
Savage Coyote B (Strange) takes 5 damage to LA.
10 Armor remaining.
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 7, rolls 6 : misses
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 6 : misses
Ultra AC/5 at Savage Coyote W (RAF_acefalcon); needs 9, rolls 6 : misses
fires a second shot in ultra mode.
Ultra AC/5 at Savage Coyote W (RAF_acefalcon); needs 9, rolls 8 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 2 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 9 : hits RL
Savage Coyote W (RAF_acefalcon) takes 3 damage to RL.
22 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 7 : hits RL
Savage Coyote W (RAF_acefalcon) takes 3 damage to RL.
19 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 3 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 11 : hits CT
Savage Coyote W (RAF_acefalcon) takes 3 damage to CT.
26 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 6 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 9, rolls 3 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 13, rolls 9 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 13, rolls 10 : misses
ATM 3 at Savage Coyote W (RAF_acefalcon); needs 13, rolls 6 : misses
Cougar A (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Savage Coyote B (Strange) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Physical attacks for Savage Coyote W (RAF_acefalcon)
Kick (Left leg) at Savage Coyote B (Strange); needs 7, rolls 5 : misses.
Physical attacks for Nova Cat E (RAF_acefalcon)
Kick (Left leg) at Savage Coyote B (Strange); needs 6, rolls 9 : hits (using Rear Kick table) LL
Savage Coyote B (Strange) takes 14 damage to LL.
6 Armor remaining.
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls.
Savage Coyote W (RAF_acefalcon) falls on its right side, suffering 9 damage.
Savage Coyote W (RAF_acefalcon) takes 5 damage to CT (critical).
21 Armor remaining.
Critical hit on CT. Roll is 5; no effect.
Savage Coyote W (RAF_acefalcon) takes 4 damage to LA.
11 Armor remaining.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" must roll 5 to avoid damage; rolls 3 : fails.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" takes 1 damage.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" needs a 3 to stay conscious. Rolls 6 : successful!
Savage Coyote B (Strange) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
***Server: DoubleGreen connected from /176.59.84.180
Heat Phase
-------------------
Tomahawk C (RAF_acefalcon) gains 43 heat, sinks 43 heat and is now at 0 heat.
Savage Coyote W (RAF_acefalcon) gains 42 heat, sinks 40 heat and is now at 2 heat.
Nova Cat E (RAF_acefalcon) gains 36 heat, sinks 30 heat and is now at 6 heat.
Glass Spider (Galahad) 2 (Strange) gains 30 heat, sinks 30 heat and is now at 0 heat.
Stormcrow (Ryoken) Prime (Strange) gains 34 heat, sinks 34 heat and is now at 0 heat.
Cougar A (Strange) gains 21 heat, sinks 20 heat and is now at 2 heat.
Savage Coyote B (Strange) gains 34 heat, sinks 34 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
RAF_acefalcon rolls a 10[10+0].
Strange rolls a 6[6+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 7228 BV remaining (from 8067 initially) 0 BV fled
Strange: 6895 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Savage Coyote W (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 7 : hits LA
Tomahawk C (RAF_acefalcon) takes 10 damage to LA.
17 Armor remaining.
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 6 : hits RT
Tomahawk C (RAF_acefalcon) takes 10 damage to RT.
22 Armor remaining.
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 6 : hits LA
Tomahawk C (RAF_acefalcon) takes 7 damage to LA.
10 Armor remaining.
Medium Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 10 : hits LL
Tomahawk C (RAF_acefalcon) takes 7 damage to LL.
34 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 7 : hits LT
Tomahawk C (RAF_acefalcon) takes 3 damage to LT.
14 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 12 : hits LL
Tomahawk C (RAF_acefalcon) takes 3 damage to LL.
31 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 9 : hits RL
Tomahawk C (RAF_acefalcon) takes 3 damage to RL.
28 Armor remaining.
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Tomahawk C (RAF_acefalcon); needs 8, rolls 11 : hits (using Left Side table) RL
Tomahawk C (RAF_acefalcon) takes 10 damage to RL.
18 Armor remaining.
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 10, rolls 6 : misses
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 10, rolls 3 : misses
Weapons fire for Tomahawk C (RAF_acefalcon)
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 10 : hits LT
Glass Spider (Galahad) 2 (Strange) takes 10 damage to LT.
10 Armor remaining.
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 6 : hits LA
Glass Spider (Galahad) 2 (Strange) takes 10 damage to LA.
10 Armor remaining.
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 10 : hits LT (critical)
Glass Spider (Galahad) 2 (Strange) takes 10 damage to LT (critical).
0 Armor remaining.
Critical hit on LT. Roll is 5; no effect.
ATM 12 ( ammo) at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 8 : 10 high-explosive missile(s) hit (w/ +2 bonus).
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RA.
15 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to LT.
9 Internal Structure remaining
Critical hit on LT. Roll is 2; no effect.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RL.
23 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RA.
10 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RT.
15 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RL.
18 Armor remaining.
ER Small Laser at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 7 : misses
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 10 : hits (using Rear table) RL
Savage Coyote B (Strange) takes 10 damage to RL.
20 Armor remaining.
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 10 : hits (using Rear table) CTR
Savage Coyote B (Strange) takes 10 damage to CTR.
5 Armor remaining.
Large Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 6 : hits (using Rear table) LTR
Savage Coyote B (Strange) takes 10 damage to LTR.
0 Armor remaining.
Small Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 7 : hits (using Rear table) CTR
Savage Coyote B (Strange) takes 3 damage to CTR.
2 Armor remaining.
Small Pulse Laser at Savage Coyote B (Strange); needs 5, rolls 10 : hits (using Rear table) RL
Savage Coyote B (Strange) takes 3 damage to RL.
17 Armor remaining.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 9 : hits LL
Nova Cat E (RAF_acefalcon) takes 10 damage to LL.
20 Armor remaining.
Ultra AC/5 at Nova Cat E (RAF_acefalcon); needs 7, rolls 6 : misses
fires a second shot in ultra mode.
Ultra AC/5 at Nova Cat E (RAF_acefalcon); needs 7, rolls 11 :
Nova Cat E (RAF_acefalcon) takes 5 damage to RT.
18 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 9 : hits CT
Nova Cat E (RAF_acefalcon) takes 3 damage to CT.
15 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 10 : hits RA
Nova Cat E (RAF_acefalcon) takes 3 damage to RA.
19 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 9 : hits LL
Nova Cat E (RAF_acefalcon) takes 3 damage to LL.
17 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 5 : hits LL
Nova Cat E (RAF_acefalcon) takes 3 damage to LL.
14 Armor remaining.
ER Large Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 11 : hits LL
Nova Cat E (RAF_acefalcon) takes 10 damage to LL.
4 Armor remaining.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 8 : 1 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 3 damage to CT.
12 Armor remaining.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 8 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to CT.
7 Armor remaining.
Nova Cat E (RAF_acefalcon) takes 1 damage to RT.
17 Armor remaining.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 4 : misses
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 4 : misses
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 6 : hits LA
Nova Cat E (RAF_acefalcon) takes 3 damage to LA.
12 Armor remaining.
Weapons fire for Nova Cat E (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 4, rolls 8 : hits CT
Savage Coyote B (Strange) takes 10 damage to CT.
18 Armor remaining.
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 6, rolls 7 : 5 high-explosive missile(s) hit (w/ +2 bonus).
Savage Coyote B (Strange) takes 5 damage to LA.
5 Armor remaining.
Savage Coyote B (Strange) takes 5 damage to LL.
1 Armor remaining.
Savage Coyote B (Strange) takes 5 damage to CT.
13 Armor remaining.
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 6, rolls 11 : 5 high-explosive missile(s) hit (w/ +2 bonus).
Savage Coyote B (Strange) takes 5 damage to RT.
13 Internal Structure remaining
Critical hit on RT. Roll is 3; no effect.
Savage Coyote B (Strange) takes 5 damage to RL.
12 Armor remaining.
Savage Coyote B (Strange) takes 5 damage to LA.
0 Armor remaining.
ATM 9 ( ammo) at Savage Coyote B (Strange); needs 6, rolls 4 : misses
Tomahawk C (RAF_acefalcon) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 5 : falls.
Tomahawk C (RAF_acefalcon) falls on its right side, suffering 10 damage.
Tomahawk C (RAF_acefalcon) takes 5 damage to RA.
14 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to RT.
17 Armor remaining.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" must roll 7 to avoid damage; rolls 4 : fails.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" takes 1 damage.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" needs a 3 to stay conscious. Rolls 2 : blacks out.
Nova Cat E (RAF_acefalcon) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 3 : falls.
Nova Cat E (RAF_acefalcon) falls on its right side, suffering 7 damage.
Nova Cat E (RAF_acefalcon) takes 5 damage to LT.
18 Armor remaining.
Nova Cat E (RAF_acefalcon) takes 2 damage to HD.
7 Armor remaining.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" takes 1 damage.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" needs a 3 to stay conscious. Rolls 6 : successful!
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" must roll 7 to avoid damage; rolls 10 : succeeds.
Glass Spider (Galahad) 2 (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 7 : falls.
Glass Spider (Galahad) 2 (Strange) falls on its right side, suffering 6 damage.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RA.
5 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 1 damage to LT.
8 Internal Structure remaining
Critical hit on LT. Roll is 11; 2 locations.
CRITICAL HIT on Double Heat Sink.
CRITICAL HIT on +Medium Pulse Laser.
Pilot of Glass Spider (Galahad) 2 (Strange) "Ferhat Muyaka" must roll 8 to avoid damage; rolls 11 : succeeds.
Savage Coyote B (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 7 : falls.
Savage Coyote B (Strange) falls on its right side, suffering 9 damage.
Savage Coyote B (Strange) takes 5 damage to RL.
7 Armor remaining.
Savage Coyote B (Strange) takes 4 damage to RL.
3 Armor remaining.
Pilot of Savage Coyote B (Strange) "Steven Walker" must roll 8 to avoid damage; rolls 6 : fails.
Pilot of Savage Coyote B (Strange) "Steven Walker" takes 1 damage.
Pilot of Savage Coyote B (Strange) "Steven Walker" needs a 3 to stay conscious. Rolls 7 : successful!
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Tomahawk C (RAF_acefalcon) gains 42 heat, sinks 42 heat and is now at 0 heat.
Savage Coyote W (RAF_acefalcon) gains 36 heat, sinks 38 heat and is now at 0 heat.
Nova Cat E (RAF_acefalcon) gains 29 heat, sinks 30 heat and is now at 5 heat.
Glass Spider (Galahad) 2 (Strange) gains 36 heat, sinks 30 heat and is now at 6 heat.
Stormcrow (Ryoken) Prime (Strange) gains 34 heat, sinks 34 heat and is now at 0 heat.
Cougar A (Strange) gains 2 heat, sinks 4 heat and is now at 0 heat.
Savage Coyote B (Strange) gains 44 heat, sinks 40 heat and is now at 4 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
RAF_acefalcon rolls a 6[6+0].
Strange rolls a 7[7+0].
The turn order for movement is:
RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 6830 BV remaining (from 8067 initially) 0 BV fled
Strange: 6302 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Glass Spider (Galahad) 2 (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Nova Cat E (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Savage Coyote B (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 9 : hits CT
Glass Spider (Galahad) 2 (Strange) takes 10 damage to CT.
20 Armor remaining.
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 8 : hits RA
Glass Spider (Galahad) 2 (Strange) takes 10 damage to RA.
Armor destroyed, 5 Internal Structure remaining
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on Upper Arm.
CRITICAL HIT on Shoulder.
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 9 : hits RL
Glass Spider (Galahad) 2 (Strange) takes 10 damage to RL.
8 Armor remaining.
ER Medium Laser at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 8 : hits LA
Glass Spider (Galahad) 2 (Strange) takes 7 damage to LA.
3 Armor remaining.
Small Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 10, rolls 7 : misses
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 6 : hits HD (hit aimed location)
Tomahawk C (RAF_acefalcon) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 4; no effect.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" takes 1 damage.
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 7 : hits LT
Tomahawk C (RAF_acefalcon) takes 10 damage to LT.
4 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 6 : hits RT
Tomahawk C (RAF_acefalcon) takes 3 damage to RT.
14 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 4 : misses
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 8 : hits RT
Tomahawk C (RAF_acefalcon) takes 3 damage to RT.
11 Armor remaining.
Weapons fire for Nova Cat E (RAF_acefalcon)
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 6 : hits RL
Glass Spider (Galahad) 2 (Strange) takes 10 damage to RL.
Armor destroyed, 12 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
ATM 9 at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 10 : 5 missile(s) hit (w/ +2 bonus).
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RL.
7 Internal Structure remaining
Critical hit on RL. Roll is 7; no effect.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to CT.
15 Armor remaining.
ATM 9 at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 10 : 7 missile(s) hit (w/ +2 bonus).
Glass Spider (Galahad) 2 (Strange) takes 5 damage to RT.
10 Armor remaining.
Glass Spider (Galahad) 2 (Strange) takes 5 damage to LA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Glass Spider (Galahad) 2 (Strange) takes 4 damage to RT.
6 Armor remaining.
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 5 : misses
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 6 : misses
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 3 : misses
Weapons fire for Cougar A (Strange)
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 5, rolls 11 : hits LL
Tomahawk C (RAF_acefalcon) takes 7 damage to LL.
24 Armor remaining.
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 5, rolls 8 : 12 missile(s) hit (w/ +2 bonus).
Tomahawk C (RAF_acefalcon) takes 5 damage to RA.
9 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to CT.
24 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 2 damage to RA.
7 Armor remaining.
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 5, rolls 7 : 20 missile(s) hit (w/ +2 bonus).
Tomahawk C (RAF_acefalcon) takes 5 damage to CT.
19 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to RL.
13 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to RT.
6 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to LT.
Armor destroyed, 20 Internal Structure remaining
Critical hit on LT. Roll is 9; 1 location.
CRITICAL HIT on Double Heat Sink.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 3, rolls 8 : hits RT
Tomahawk C (RAF_acefalcon) takes 3 damage to RT.
3 Armor remaining.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Nova Cat E (RAF_acefalcon); needs 5, rolls 10 : hits (using Rear table) CTR
Nova Cat E (RAF_acefalcon) takes 10 damage to CTR.
Armor destroyed, 20 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Ultra AC/5 at Nova Cat E (RAF_acefalcon); needs 7, rolls 5 : misses
fires a second shot in ultra mode.
Ultra AC/5 at Nova Cat E (RAF_acefalcon); needs 7, rolls 5 : misses
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 4 : misses
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 9 : hits (using Rear table) LTR
Nova Cat E (RAF_acefalcon) takes 3 damage to LTR.
4 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 10 : hits (using Rear table) LA (critical)
Nova Cat E (RAF_acefalcon) takes 3 damage to LA (critical).
9 Armor remaining.
Critical hit on LA. Roll is 5; no effect.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 8 : hits (using Rear table) LL
Nova Cat E (RAF_acefalcon) takes 3 damage to LL.
1 Armor remaining.
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 5 : misses
Small Pulse Laser at Nova Cat E (RAF_acefalcon); needs 7, rolls 7 : hits (using Rear table) CTR
Nova Cat E (RAF_acefalcon) takes 3 damage to CTR.
17 Internal Structure remaining
Critical hit on CT. Roll is 4; no effect.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 4 : misses
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 10 : 3 high-explosive missile(s) hit (using Rear table) (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to CTR.
12 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Nova Cat E (RAF_acefalcon) takes 4 damage to LL.
Armor destroyed, 12 Internal Structure remaining
Critical hit on LL. Roll is 6; no effect.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 7 : 3 high-explosive missile(s) hit (using Rear table) (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to LTR.
Armor destroyed, 14 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on ATM 9 HE Ammo (7).
*** ATM 9 HE Ammo EXPLODES! 189 DAMAGE! ***
Nova Cat E (RAF_acefalcon) takes 189 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
remaining 175 damage prevented by CASE.
Critical hit on LT. Roll is 4; no effect.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" takes 2 damage.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" needs a 5 to stay conscious. Rolls 9 : successful!
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" needs a 7 to stay conscious. Rolls 5 : blacks out.
Nova Cat E (RAF_acefalcon) takes 4 damage to LL.
8 Internal Structure remaining
Critical hit on LL. Roll is 7; no effect.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 7, rolls 5 : misses
Nova Cat E (RAF_acefalcon) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Nova Cat E (RAF_acefalcon) falls on its left side, suffering 7 damage.
Nova Cat E (RAF_acefalcon) takes 5 damage to CT.
2 Armor remaining.
Nova Cat E (RAF_acefalcon) takes 2 damage to LT.
2 damage transfers to CT.
Nova Cat E (RAF_acefalcon) takes 2 damage to CT.
0 Armor remaining.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" cannot avoid damage.
Pilot of Nova Cat E (RAF_acefalcon) "Mary Le?n" takes 1 damage.
Glass Spider (Galahad) 2 (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Physical attacks for Glass Spider (Galahad) 2 (Strange)
Kick (Left leg) at Tomahawk C (RAF_acefalcon); needs 0, rolls 7 : hits RL
Tomahawk C (RAF_acefalcon) takes 12 damage to RL.
1 Armor remaining.
Physical attacks for Stormcrow (Ryoken) Prime (Strange)
Kick (Left leg) at Tomahawk C (RAF_acefalcon); needs 0, rolls 8 : hits (using Right Side table) LL
Tomahawk C (RAF_acefalcon) takes 11 damage to LL.
13 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Tomahawk C (RAF_acefalcon) gains 0 heat, sinks 0 heat and is now at 0 heat.
Savage Coyote W (RAF_acefalcon) gains 40 heat, sinks 40 heat and is now at 0 heat.
Nova Cat E (RAF_acefalcon) gains 35 heat, sinks 24 heat and is now at 16 heat.
Nova Cat E (RAF_acefalcon) needs a 4+ to avoid shutdown, rolls 12 : avoids successfully!
Glass Spider (Galahad) 2 (Strange) gains 29 heat, sinks 30 heat and is now at 5 heat.
Stormcrow (Ryoken) Prime (Strange) gains 34 heat, sinks 34 heat and is now at 0 heat.
Cougar A (Strange) gains 21 heat, sinks 20 heat and is now at 1 heat.
Savage Coyote B (Strange) gains 35 heat, sinks 39 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" needs a 5 to wake up. Rolls 11 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
RAF_acefalcon rolls a 11[11+0].
Strange rolls a 5[5+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 5715 BV remaining (from 8067 initially) 0 BV fled
Strange: 6042 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Tomahawk C (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 4, rolls 10 : hits LT
Tomahawk C (RAF_acefalcon) takes 10 damage to LT.
10 Internal Structure remaining
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on ATM 12.
CRITICAL HIT on *Double Heat Sink.
Large Pulse Laser at Tomahawk C (RAF_acefalcon); needs 8, rolls 8 : hits RL
Tomahawk C (RAF_acefalcon) takes 10 damage to RL.
Armor destroyed, 12 Internal Structure remaining
Critical hit on RL. Roll is 9; 1 location.
CRITICAL HIT on Lower Leg.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 4, rolls 7 : hits RT
Tomahawk C (RAF_acefalcon) takes 3 damage to RT.
0 Armor remaining.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 4, rolls 7 : hits LT
Tomahawk C (RAF_acefalcon) takes 3 damage to LT.
7 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Engine.
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 4, rolls 11 : hits RA
Tomahawk C (RAF_acefalcon) takes 3 damage to RA.
4 Armor remaining.
Weapons fire for Stormcrow (Ryoken) Prime (Strange)
ER Large Laser at Tomahawk C (RAF_acefalcon); needs 7, rolls 5 : misses
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 7, rolls 10 : hits LT
Tomahawk C (RAF_acefalcon) takes 7 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is 7; no effect.
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 7, rolls 8 : hits LT
Tomahawk C (RAF_acefalcon) takes 7 damage to LT.
7 damage transfers to CT.
Tomahawk C (RAF_acefalcon) takes 7 damage to CT.
12 Armor remaining.
Weapons fire for Cougar A (Strange)
ER Medium Laser at Tomahawk C (RAF_acefalcon); needs 8, rolls 9 : hits (using Left Side table) CT
Tomahawk C (RAF_acefalcon) takes 7 damage to CT.
5 Armor remaining.
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 8, rolls 7 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Tomahawk C (RAF_acefalcon); needs 8, rolls 5 : misses
Small Pulse Laser at Tomahawk C (RAF_acefalcon); needs 6, rolls 10 : hits (using Left Side table) LL
Tomahawk C (RAF_acefalcon) takes 3 damage to LL.
10 Armor remaining.
Weapons fire for Tomahawk C (RAF_acefalcon)
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 4, rolls 10 : hits LA
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LA.
10 damage transfers to LT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
10 damage transfers to CT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to CT.
0 Armor remaining.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 4, rolls 6 : hits RA
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to RA.
8 Armor remaining.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 4, rolls 4 : hits LT
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
10 damage transfers to CT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to CT.
8 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Large Pulse Laser at Stormcrow (Ryoken) Prime (Strange); needs 4, rolls 4 : hits LA
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LA.
10 damage transfers to LT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to LT.
10 damage transfers to CT.
Stormcrow (Ryoken) Prime (Strange) takes 10 damage to CT.
SECTION DESTROYED,
Stormcrow (Ryoken) Prime (Strange) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 6.
Engine safety systems remain in place.
*** Stormcrow (Ryoken) Prime (Strange) DESTROYED by damage! ***
>Stormcrow (Ryoken) Prime (Strange) suffers catastrophic damage, but the autoeject system was engaged.
Stormcrow (Ryoken) Prime (Strange) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
The pilot ejects safely!
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
ER Small Laser at Stormcrow (Ryoken) Prime (Strange); needs 8, rolls 9 : hits LL
Stormcrow (Ryoken) Prime (Strange) takes 5 damage to LL.
9 Armor remaining.
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 7 : hits (using Rear table) RL
Savage Coyote B (Strange) takes 10 damage to RL.
Armor destroyed, 11 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 2 : misses
Large Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 5 : misses
Small Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 9 : hits (using Rear table) LL
Savage Coyote B (Strange) takes 3 damage to LL.
Armor destroyed, 16 Internal Structure remaining
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Foot.
Small Pulse Laser at Savage Coyote B (Strange); needs 6, rolls 8 : hits (using Rear table) CTR (critical)
Savage Coyote B (Strange) takes 3 damage to CTR (critical).
Armor destroyed, 26 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Critical hit on CT. Roll is 7; no effect.
Flamer at Savage Coyote B (Strange); needs 8, rolls 11 : hits (using Rear table) CTR
Savage Coyote B (Strange) takes 2 damage to CTR.
24 Internal Structure remaining
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Nova Cat E (RAF_acefalcon); needs 1, rolls 9 : hits RT
Nova Cat E (RAF_acefalcon) takes 10 damage to RT.
7 Armor remaining.
ER Large Laser at Nova Cat E (RAF_acefalcon); needs 3, rolls 6 : hits LT
Nova Cat E (RAF_acefalcon) takes 10 damage to LT.
10 damage transfers to CT.
Nova Cat E (RAF_acefalcon) takes 10 damage to CT.
2 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Engine.
*** Nova Cat E (RAF_acefalcon) DESTROYED by engine destruction! ***
ER Large Laser at Nova Cat E (RAF_acefalcon); needs 3, rolls 7 : hits RT
Nova Cat E (RAF_acefalcon) takes 10 damage to RT.
Armor destroyed, 12 Internal Structure remaining
Critical hit on RT. Roll is 9; 1 location.
CRITICAL HIT on Double Heat Sink.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 3, rolls 8 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to RA.
14 Armor remaining.
Nova Cat E (RAF_acefalcon) takes 1 damage to RT.
11 Internal Structure remaining
Critical hit on RT. Roll is 5; no effect.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 3, rolls 8 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to RA.
9 Armor remaining.
Nova Cat E (RAF_acefalcon) takes 1 damage to LT.
1 damage transfers to CT.
Nova Cat E (RAF_acefalcon) takes 1 damage to CT.
1 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 3, rolls 7 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to RT.
6 Internal Structure remaining
Critical hit on RT. Roll is 7; no effect.
Nova Cat E (RAF_acefalcon) takes 1 damage to RT.
5 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on Large Pulse Laser.
ATM 3 ( ammo) at Nova Cat E (RAF_acefalcon); needs 3, rolls 7 : 3 high-explosive missile(s) hit (w/ +2 bonus).
Nova Cat E (RAF_acefalcon) takes 5 damage to CT.
SECTION DESTROYED,
Nova Cat E (RAF_acefalcon) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 6.
Engine safety systems remain in place.
>Nova Cat E (RAF_acefalcon) suffers catastrophic damage, but the autoeject system was engaged.
Nova Cat E (RAF_acefalcon) must make a piloting skill check (landing in clear terrain).
Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.
Pilot of MechWarrior Mary Le?n (RAF_acefalcon) "Mary Le?n" takes 4 damage.*** MechWarrior Mary Le?n (RAF_acefalcon) DESTROYED by pilot death! ***
Critical hit on CT. Roll is 7; no effect.
Nova Cat E (RAF_acefalcon) takes 4 damage to LA.
4 damage transfers to LT.
Nova Cat E (RAF_acefalcon) takes 4 damage to LT.
4 damage transfers to CT.
Nova Cat E (RAF_acefalcon) takes 4 damage to CT.
Tomahawk C (RAF_acefalcon) must make 2 piloting skill roll(s) (leg/foot actuator hit; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (40+ damage)); needs 8, rolls 6 : falls.
Tomahawk C (RAF_acefalcon) falls on its front, suffering 10 damage.
Tomahawk C (RAF_acefalcon) takes 5 damage to LA.
5 damage transfers to LT.
Tomahawk C (RAF_acefalcon) takes 5 damage to LT.
5 damage transfers to CT.
Tomahawk C (RAF_acefalcon) takes 5 damage to CT.
0 Armor remaining.
Tomahawk C (RAF_acefalcon) takes 5 damage to LT.
5 damage transfers to CT.
Tomahawk C (RAF_acefalcon) takes 5 damage to CT.
26 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
*** Tomahawk C (RAF_acefalcon) DESTROYED by engine destruction! ***
CRITICAL HIT on Double Heat Sink.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" must roll 8 to avoid damage; rolls 4 : fails.
Pilot of Tomahawk C (RAF_acefalcon) "Tavia Cook" takes 1 damage.
Savage Coyote B (Strange) must make 2 piloting skill roll(s) (leg/foot actuator hit; gyro hit).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 3 (gyro hit)); needs 9, rolls 4 : falls.
Savage Coyote B (Strange) falls on its left side, suffering 9 damage.
Savage Coyote B (Strange) takes 5 damage to LL.
11 Internal Structure remaining
Critical hit on LL. Roll is 2; no effect.
Savage Coyote B (Strange) takes 4 damage to LA.
10 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Pilot of Savage Coyote B (Strange) "Steven Walker" must roll 9 to avoid damage; rolls 2 : fails.
Pilot of Savage Coyote B (Strange) "Steven Walker" takes 1 damage.
Pilot of Savage Coyote B (Strange) "Steven Walker" needs a 5 to stay conscious. Rolls 12 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Physical attacks for Savage Coyote W (RAF_acefalcon)
Kick (Left leg) at Savage Coyote B (Strange); needs 5, rolls 3 : misses.
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Savage Coyote W (RAF_acefalcon) gains 40 heat, sinks 40 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (Strange) gains 28 heat, sinks 30 heat and is now at 3 heat.
Cougar A (Strange) gains 21 heat, sinks 20 heat and is now at 2 heat.
Savage Coyote B (Strange) gains 49 heat, sinks 40 heat and is now at 9 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
RAF_acefalcon rolls a 6[6+0].
Strange rolls a 7[7+0].
The turn order for movement is:
RAF_acefalcon, Strange, RAF_acefalcon, Strange, Strange
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 2316 BV remaining (from 8067 initially) 0 BV fled
Strange: 4412 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 4, rolls 6 : hits LA
Savage Coyote W (RAF_acefalcon) takes 10 damage to LA.
1 Armor remaining.
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 10 : hits CT
Savage Coyote W (RAF_acefalcon) takes 10 damage to CT.
11 Armor remaining.
Medium Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 7 : hits LA
Savage Coyote W (RAF_acefalcon) takes 7 damage to LA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 7; no effect.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 8 : hits RT
Savage Coyote W (RAF_acefalcon) takes 3 damage to RT.
20 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 8 : hits LA
Savage Coyote W (RAF_acefalcon) takes 3 damage to LA.
5 Internal Structure remaining
Critical hit on LA. Roll is 7; no effect.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 8 : hits RA
Savage Coyote W (RAF_acefalcon) takes 3 damage to RA.
4 Armor remaining.
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 8 : hits LA
Glass Spider (Galahad) 2 (Strange) takes 10 damage to LA.
SECTION DESTROYED,
2 damage transfers to LT.
Critical hit on LA. Roll is 7; no effect.
Glass Spider (Galahad) 2 (Strange) takes 2 damage to LT.
6 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 5 : misses
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 6, rolls 7 : hits LT
Glass Spider (Galahad) 2 (Strange) takes 10 damage to LT.
SECTION DESTROYED,
4 damage transfers to CT.
Critical hit on LT. Roll is 5; no effect.
Glass Spider (Galahad) 2 (Strange) takes 4 damage to CT.
11 Armor remaining.
ER Medium Laser at Savage Coyote B (Strange); needs 5, rolls 4 : misses
Small Pulse Laser at Savage Coyote B (Strange); needs 3, rolls 5 : hits LL
Savage Coyote B (Strange) takes 3 damage to LL.
8 Internal Structure remaining
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
Small Pulse Laser at Savage Coyote B (Strange); needs 3, rolls 7 : hits RT
Savage Coyote B (Strange) takes 3 damage to RT.
10 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Weapons fire for Cougar A (Strange)
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 9 : hits LA
Savage Coyote W (RAF_acefalcon) takes 7 damage to LA.
SECTION DESTROYED,
2 damage transfers to LT.
Critical hit on LA. Roll is 3; no effect.
Savage Coyote W (RAF_acefalcon) takes 2 damage to LT.
11 Armor remaining.
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 8 : 12 missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to RA.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on +Large Pulse Laser.
CRITICAL HIT on +Large Pulse Laser.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LL.
22 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 2 damage to RA.
11 Internal Structure remaining
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on Double Heat Sink.
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 10 : 12 missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to LA.
5 damage transfers to LT.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LT.
6 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LT.
1 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 2 damage to LL.
20 Armor remaining.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 8 : hits RT
Savage Coyote W (RAF_acefalcon) takes 3 damage to RT.
17 Armor remaining.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 7 : hits LA
Savage Coyote W (RAF_acefalcon) takes 10 damage to LA.
10 damage transfers to LT.
Savage Coyote W (RAF_acefalcon) takes 10 damage to LT.
Armor destroyed, 9 Internal Structure remaining
Critical hit on LT. Roll is 4; no effect.
ER Large Laser at Savage Coyote W (RAF_acefalcon); needs 9, rolls 5 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 9, rolls 6 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 9, rolls 6 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 9, rolls 2 : misses
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 4 (80+ damage)); needs 9, rolls 3 : falls.
Savage Coyote W (RAF_acefalcon) falls on its right side, suffering 9 damage.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LA.
5 damage transfers to LT.
Savage Coyote W (RAF_acefalcon) takes 5 damage to LT.
4 Internal Structure remaining
Critical hit on LT. Roll is 9; 1 location.
CRITICAL HIT on Improved Jump Jet.
Savage Coyote W (RAF_acefalcon) takes 4 damage to RA.
7 Internal Structure remaining
Critical hit on RA. Roll is 3; no effect.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" must roll 9 to avoid damage; rolls 3 : fails.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" takes 1 damage.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" needs a 5 to stay conscious. Rolls 7 : successful!
Glass Spider (Galahad) 2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Savage Coyote W (RAF_acefalcon) gains 40 heat, sinks 32 heat and is now at 8 heat.
Glass Spider (Galahad) 2 (Strange) gains 31 heat, sinks 22 heat and is now at 12 heat.
Cougar A (Strange) gains 20 heat, sinks 20 heat and is now at 2 heat.
Savage Coyote B (Strange) gains 35 heat, sinks 38 heat and is now at 6 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
RAF_acefalcon rolls a 9[9+0] / 7[7+0] / 6[6+0].
Strange rolls a 9[9+0] / 7[7+0] / 4[4+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 1189 BV remaining (from 8067 initially) 0 BV fled
Strange: 3774 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Savage Coyote W (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 10, rolls 6 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 7 : misses
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Savage Coyote B (Strange); needs 3, rolls 7 : hits RA
Savage Coyote B (Strange) takes 10 damage to RA.
5 Armor remaining.
ER Medium Laser at Savage Coyote B (Strange); needs 5, rolls 5 : hits RL
Savage Coyote B (Strange) takes 7 damage to RL.
4 Internal Structure remaining
Critical hit on RL. Roll is 6; no effect.
Small Pulse Laser at Savage Coyote B (Strange); needs 3, rolls 12 : hits RA
Savage Coyote B (Strange) takes 3 damage to RA.
2 Armor remaining.
Flamer at Savage Coyote B (Strange); needs 5, rolls 8 : hits RT
Savage Coyote B (Strange) takes 2 damage to RT.
8 Internal Structure remaining
Critical hit on RT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on ATM 3 ER Ammo (20).
*** ATM 3 ER Ammo EXPLODES! 60 DAMAGE! ***
Savage Coyote B (Strange) takes 60 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
remaining 52 damage prevented by CASE.
Critical hit on RT. Roll is 5; no effect.
*** Savage Coyote B (Strange) DESTROYED by engine destruction! ***
Pilot of Savage Coyote B (Strange) "Steven Walker" takes 2 damage.
Weapons fire for Cougar A (Strange)
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 6 : hits RA
Savage Coyote W (RAF_acefalcon) takes 7 damage to RA.
SECTION DESTROYED,
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on +Small Pulse Laser.
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 6, rolls 4 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 6, rolls 5 : misses
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 4, rolls 7 : hits RT
Savage Coyote W (RAF_acefalcon) takes 3 damage to RT.
14 Armor remaining.
Weapons fire for Savage Coyote B (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 5, rolls 9 : hits CT
Savage Coyote W (RAF_acefalcon) takes 10 damage to CT.
1 Armor remaining.
ER Large Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 10 : hits LT
Savage Coyote W (RAF_acefalcon) takes 10 damage to LT.
SECTION DESTROYED,
6 damage transfers to CT.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
Savage Coyote W (RAF_acefalcon) takes 6 damage to CT.
Armor destroyed, 22 Internal Structure remaining
Critical hit on CT. Roll is 4; no effect.
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 10 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to RA.
5 damage transfers to RT.
Savage Coyote W (RAF_acefalcon) takes 5 damage to RT.
9 Armor remaining.
Savage Coyote W (RAF_acefalcon) takes 1 damage to RA.
1 damage transfers to RT.
Savage Coyote W (RAF_acefalcon) takes 1 damage to RT.
8 Armor remaining.
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 6 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 3 : misses
ATM 3 ( ammo) at Savage Coyote W (RAF_acefalcon); needs 7, rolls 12 : 2 high-explosive missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to CT.
17 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Savage Coyote W (RAF_acefalcon) takes 1 damage to HD.
8 Armor remaining.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" takes 1 damage.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" needs a 7 to stay conscious. Rolls 12 : successful!
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Physical attacks for Savage Coyote W (RAF_acefalcon)
Kick (Left leg) at Cougar A (Strange); needs 6, rolls 7 : hits (using Kick table) LL
Cougar A (Strange) takes 17 damage to LL.
Armor destroyed, SECTION DESTROYED,
7 damage transfers to LT.
Critical hit on LL. Roll is 3; no effect.
Cougar A (Strange) takes 7 damage to LT.
5 Armor remaining.
Physical attacks for Cougar A (Strange)
Kick (Left leg) at Savage Coyote W (RAF_acefalcon); needs 5, rolls 7 : hits (using Kick table) LL
Savage Coyote W (RAF_acefalcon) takes 7 damage to LL.
13 Armor remaining.
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
Cougar A (Strange) must make 2 piloting skill roll(s) (leg destroyed; was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Cougar A (Strange) falls on its front, suffering 4 damage.
Cougar A (Strange) takes 4 damage to LA.
7 Armor remaining.
Pilot of Cougar A (Strange) "Shirley Junejo" must roll 10 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Savage Coyote W (RAF_acefalcon) gains 32 heat, sinks 26 heat and is now at 14 heat.
Savage Coyote W (RAF_acefalcon) needs a 4+ to avoid shutdown, rolls 8 : avoids successfully!
Glass Spider (Galahad) 2 (Strange) gains 14 heat, sinks 22 heat and is now at 4 heat.
Cougar A (Strange) gains 21 heat, sinks 20 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
RAF_acefalcon rolls a 6[6+0].
Strange rolls a 4[4+0].
The turn order for movement is:
Strange, RAF_acefalcon, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 992 BV remaining (from 8067 initially) 0 BV fled
Strange: 1637 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 4 : misses
Weapons fire for Cougar A (Strange)
LRM 20 ((Clan) Artemis-capable ammo) at Motorized Infantry (RAF_acefalcon); needs 10, rolls 4 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Motorized Infantry (RAF_acefalcon); needs 10, rolls 5 : misses
Small Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 12, rolls 6 : misses
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 11, rolls 8 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Physical attacks for Savage Coyote W (RAF_acefalcon)
Kick (Left leg) at Glass Spider (Galahad) 2 (Strange); needs 8, rolls 7 : misses.
Savage Coyote W (RAF_acefalcon) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 3 : falls.
Savage Coyote W (RAF_acefalcon) falls on its left side, suffering 9 damage.
Savage Coyote W (RAF_acefalcon) takes 5 damage to CT.
12 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Standard Gyro.
Savage Coyote W (RAF_acefalcon) takes 4 damage to RA.
4 damage transfers to RT.
Savage Coyote W (RAF_acefalcon) takes 4 damage to RT.
4 Armor remaining.
Pilot of Savage Coyote W (RAF_acefalcon) "Kathryn Sronkova" must roll 5 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Savage Coyote W (RAF_acefalcon) gains 13 heat, sinks 26 heat and is now at 1 heat.
Glass Spider (Galahad) 2 (Strange) gains 12 heat, sinks 16 heat and is now at 0 heat.
Cougar A (Strange) gains 20 heat, sinks 20 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
RAF_acefalcon rolls a 5[5+0].
Strange rolls a 9[9+0].
The turn order for movement is:
RAF_acefalcon, Strange, RAF_acefalcon, Strange
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 973 BV remaining (from 8067 initially) 0 BV fled
Strange: 1637 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Savage Coyote W (RAF_acefalcon) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Savage Coyote W (RAF_acefalcon)
Large Pulse Laser at Glass Spider (Galahad) 2 (Strange); needs 3, rolls 4 : hits (using Left Side table) CT
Glass Spider (Galahad) 2 (Strange) takes 10 damage to CT.
1 Armor remaining.
ER Medium Laser at Glass Spider (Galahad) 2 (Strange); needs 5, rolls 9 : hits (using Left Side table) LA
Glass Spider (Galahad) 2 (Strange) takes 7 damage to LA.
7 damage transfers to LT.
Glass Spider (Galahad) 2 (Strange) takes 7 damage to LT.
7 damage transfers to CT.
Glass Spider (Galahad) 2 (Strange) takes 7 damage to CT.
Armor destroyed, 14 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 7, rolls 7 : hits (using Left Side table) LA
Savage Coyote W (RAF_acefalcon) takes 10 damage to LA.
10 damage transfers to LT.
Savage Coyote W (RAF_acefalcon) takes 10 damage to LT.
10 damage transfers to CT.
Savage Coyote W (RAF_acefalcon) takes 10 damage to CT.
2 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Improved Jump Jet.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 3, rolls 3 : hits (using Left Side table) LT
Savage Coyote W (RAF_acefalcon) takes 3 damage to LT.
3 damage transfers to CT.
Savage Coyote W (RAF_acefalcon) takes 3 damage to CT.
SECTION DESTROYED,
Savage Coyote W (RAF_acefalcon) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
*** Savage Coyote W (RAF_acefalcon) DESTROYED by damage! ***
>Savage Coyote W (RAF_acefalcon) suffers catastrophic damage, but the autoeject system was engaged.
Savage Coyote W (RAF_acefalcon) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
The pilot ejects safely!
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 3, rolls 6 : hits (using Left Side table) LT
Savage Coyote W (RAF_acefalcon) takes 3 damage to LT.
3 damage transfers to CT.
Savage Coyote W (RAF_acefalcon) takes 3 damage to CT.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 3, rolls 7 : hits (using Left Side table) LT
Savage Coyote W (RAF_acefalcon) takes 3 damage to LT.
3 damage transfers to CT.
Savage Coyote W (RAF_acefalcon) takes 3 damage to CT.
Weapons fire for Cougar A (Strange)
ER Medium Laser at Savage Coyote W (RAF_acefalcon); needs 8, rolls 7 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 8, rolls 2 : misses
LRM 20 ((Clan) Artemis-capable ammo) at Savage Coyote W (RAF_acefalcon); needs 8, rolls 10 : 9 missile(s) hit (w/ +2 bonus).
Savage Coyote W (RAF_acefalcon) takes 5 damage to CT.
Savage Coyote W (RAF_acefalcon) takes 4 damage to LA.
4 damage transfers to LT.
Savage Coyote W (RAF_acefalcon) takes 4 damage to LT.
4 damage transfers to CT.
Savage Coyote W (RAF_acefalcon) takes 4 damage to CT.
Small Pulse Laser at Savage Coyote W (RAF_acefalcon); needs 6, rolls 5 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Glass Spider (Galahad) 2 (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat.
Cougar A (Strange) gains 20 heat, sinks 20 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
RAF_acefalcon rolls a 7[7+0].
Strange rolls a 6[6+0].
The turn order for movement is:
Strange, Strange, RAF_acefalcon
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
RAF_acefalcon: 99 BV remaining (from 8067 initially) 0 BV fled
Strange: 1585 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------
Offboard Attack Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Motorized Infantry (RAF_acefalcon)
Infantry Bolt Action Rifle at Cougar A (Strange); needs 8, rolls 9 : 16 troopers hit, causing 5 damage.
Cougar A (Strange) takes 2 damage to RA.
Armor destroyed, 5 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
Cougar A (Strange) takes 2 damage to LT.
3 Armor remaining.
Cougar A (Strange) takes 1 damage to RL.
11 Armor remaining.
Weapons fire for Glass Spider (Galahad) 2 (Strange)
Large Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 8, rolls 10 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Motorized Infantry (RAF_acefalcon) takes 6 damage to MEN.
19 men alive
Small Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 8, rolls 9 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Motorized Infantry (RAF_acefalcon) takes 12 damage to MEN.
7 men alive
Small Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 8, rolls 9 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Motorized Infantry (RAF_acefalcon) takes 16 damage to MEN.
PLATOON KILLED,
*** Motorized Infantry (RAF_acefalcon) DESTROYED by damage! ***
Small Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 8, rolls 8 : hits MEN
Motorized Infantry (RAF_acefalcon) takes 11 damage to MEN.
Weapons fire for Cougar A (Strange)
Small Pulse Laser at Motorized Infantry (RAF_acefalcon); needs 6, rolls 5 : misses
ER Medium Laser at Motorized Infantry (RAF_acefalcon); needs 8, rolls 10 : hits MEN
Motorized Infantry (RAF_acefalcon) takes 1 damage to MEN.
LRM 20 ((Clan) Artemis-capable ammo) at Motorized Infantry (RAF_acefalcon); needs 8, rolls 10 : 20 missile(s) hits MEN
Motorized Infantry (RAF_acefalcon) takes 4 damage to MEN.
LRM 20 ((Clan) Artemis-capable ammo) at Motorized Infantry (RAF_acefalcon); needs 8, rolls 6 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------
Heat Phase
-------------------
Glass Spider (Galahad) 2 (Strange) gains 17 heat, sinks 17 heat and is now at 0 heat.
Cougar A (Strange) gains 20 heat, sinks 20 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------
Winner is: TEAM #2
RAF_acefalcon: 0 BV remaining (from 8067 initially) 0 BV fled
Strange: 1549 BV remaining (from 8092 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
Survivors are:
Glass Spider (Galahad) 2 (Strange)
Pilot : Ferhat Muyaka [4/5]
Kills : 2
Cougar A (Strange)
Pilot : Shirley Junejo [4/5]
Kills : 0
The following units are in retreat:
MechWarrior Yayuk Badru (Strange)
Gunnery Skill : Yayuk Badru [4] ( 1 hit(s) )
Kills : 0
MechWarrior Kathryn Sronkova (RAF_acefalcon)
Gunnery Skill : Kathryn Sronkova [4] ( 3 hit(s) )
Kills : 0
Graveyard contains:
Tomahawk C (RAF_acefalcon)
Pilot : Tavia Cook [4/5] ( 3 hit(s) )
Kills : 1
Destroyed by pilot error.
Nova Cat E (RAF_acefalcon)
Pilot : Mary Le?n [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Savage Coyote B (Strange)
Stormcrow (Ryoken) Prime (Strange)
Pilot : Yayuk Badru [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Tomahawk C (RAF_acefalcon)
Savage Coyote B (Strange)
Pilot : Steven Walker [4/5] ( 4 hit(s) )
Kills : 1
Destroyed by Savage Coyote W (RAF_acefalcon)
Savage Coyote W (RAF_acefalcon)
Pilot : Kathryn Sronkova [4/5] ( 3 hit(s) )
Kills : 1
Destroyed by Glass Spider (Galahad) 2 (Strange)
Motorized Infantry (RAF_acefalcon)
Gunnery Skill : Jon Yamasaki [4] ( 6 hit(s) )
Kills : 0
Destroyed by Glass Spider (Galahad) 2 (Strange)
The following utterly destroyed units are not available for salvage:
MechWarrior Mary Le?n (RAF_acefalcon)
Gunnery Skill : Mary Le?n [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
Detailed unit status saved to entitystatus.txt